Machinations: A Killer Character

A very early/rough draft of  an example character. Everything’s still up in the air at the moment and open to comment/change/query.

Name: Strulie Jain
Class: Killer (bounty hunter)
Level: 1
Race1: Human: Adaptable +1 Skill
Race2: Human: Adaptable +1 Skill
Race3: Robot: Steel Hard +1 Armour

Hit Points: 5
Close Attack: +2
Ranged Attack: +2
Defence Class: 17 (+2 from Dexterity, +3 from ColTech personal shield)
Armour: Armoured Dynim longcoat d4+1

Strength: 14 +2 Close Attack/Damage
Dexterity: 15 +2 Defence Class, +2 Ranged Attack/Damage
Constitution: 14 +2 Hit Points
Intelligence: 8 -1 Skill
Wisdom: 10 +0
Charisma: 5 -3
Comliness: 11 +0

Power: 7
Reflexes: 7
Toughness: 8 (+1 from being Level 1)
Logic: 4
Spirit: 5
Charm: 2
Looks: 5

General Skills
Architecture: 1
Climb: 1
Languages: 1
Search: 2
Sleight of Hand: 1
Stealth: 2
Survival: 2
Tech: 1

Combat Skills
Dual Wield: 3 (Killers get 3 combat skill points)
Sneak Attack: 1

Gear
ColTech personal shield (+3)
Dynim Longcoat (D4 armour)
Twin DenRai Blazer pistols – d8+2 damage
Twin FracShun Gunblades – d4+2 damage
Basic Cyberarm
Basic Cyberleg
Basic Cybereye
Wrist Computer

3 responses to “Machinations: A Killer Character

  1. OK, most of it makes sense and looks good. But what are Power, Reflexes, Toughness, Logic, Spirit, Charm, Looks? They don’t exactly look like Saving Throws. Some sort of Ability check?

    • A combination of ability check and saving throw (roll under). Names etc are still up in the air but they’re effectively stat halved rounded down and increase with level.

  2. Looks interesting… I particularly like how race seems to be working out. It does seem a bit more complicated than LotFP, but that’s not automatically a bad thing. I like the PRTLSCL pseudo-saves, but it kind of looks like Dexterity is going to be the god-stat.

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