Machinations: The Galaxy

The galaxy is ancient. It has been turning for thirteen billion years and in that time many kinds of life and many different empires have risen and fallen. Ancient species have risen to become gods and demons and others have vanished without trace.

The latest of these empires The Matriarchy of Urlanth is in the process of collapsing under its own weight. It has reached its peak but with the death of the Empress and no clear heir the countless princesses with a claim to the throne the empire is tearing itself apart and opportunists are circling like vultures.

Urlanth is far from the only power in the galaxy, just the most dominant. Interstellar companies, guilds, smaller star empires and ravening alien species ply the spacelanes by every method you can think of.

The worlds towards the core have been settled more often, are closer, more civilised, more historied. Out towards the rim worlds are further apart and new worlds, new species, new technologies and new mysteries await.

Everywhere there are remnants of the past empires and powers. Tomb-Worlds, mysterious artefacts, starship graveyards, traps, treasures and Marie Celeste cities.

What do adventurers do?

Explore tomb worlds, plumb ancient mysteries, hunt bounties, hire on with one faction or another, form mercenary companies, seek their fortunes or even carve out their own star empire.


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