Alchemy: Appropriate ingredients allow the production – successfully with a roll – of alchemical materials. Acids, black powder, cures, purges, all are possible if you have the right ingredients. A single roll uses up one lot of ingredients, produces one dose and take an hour.
Architecture: See LOTFP.
Blinding Strike: All combat skills follow the same format. They are examples, suggestions. All such special attacks can be made by anyone, but at a penalty of -5. Ranks in the skill offsets that. As well as hitting the target – and doing half damage – the person attacked must also fail a saving throw to be afflicted. In this case, Save Vs Poison.
Bleeding Strike: Target must Save Vs Poison or suffer bleeding 1 hp per turn. Multiple bleeding wounds can be applied.
Bushcraft: See LOTFP.
Climb: See LOTFP
Craft (Blank): With access to appropriate materials, the character can try to make an item of the appropriate kind.
Deadly Strike: The ranks in this skill add to damage rolled.
Death Blow: A critical strike triggers a roll on this skill and if successful then the target makes a Save Vs Poison. If they fail they’re instantly killed.
Dodge: Every two points in this skill – rounding down – adds +1 to AC.
Honed Constitution: 6 points in this skill raises the stat by one and resets the skill to zero.
Honed Dexterity: 6 points in this skill raises the stat by one and resets the skill to zero.
Honed Intelligence: 6 points in this skill raises the stat by one and resets the skill to zero.
Honed Strength: 6 points in this skill raises the stat by one and resets the skill to zero.
Honed Wisdom: 6 points in this skill raises the stat by one and resets the skill to zero.
Land Lore: This skill represents knowledge of geography, lands and customs.
Languages: See LOTFP.
Lore (Blank): Any other arena of knowledge that a scholar might choose to have.
Monster Lore: Roll to get basic folkloric information about monsters.
Open Doors: See LOTFP
Paralysing Strike: Save Vs Paralyse or unable to move/act for a turn.
Search: See LOTFP.
Sleight of Hand: See LOTFP.
Sneak Attack: See LOTFP.
Spirituality: Roll this to get religious, spiritual insights and knowledge.
Stealth: See LOTFP.
Tinker: See LOTFP.
Toughness: Each rank in this skill adds +1hp.
Weapon Training: Great, medium, minor or ranged. Each rank provides +1 to hit with that class of weapon.
All characters start with 1/6 in Architecture, Bushcraft, Climb, Languages, Open Doors, Search, Sleight of Hand, Stealth and Tinker.