Want More Board & Card Games?

I’d kind of like to do more board games but unless I can shift some it’s not really worth it. It’s costing me a fortune to proof and ship over from The Game Crafter and there aren’t a lot of other options available. It’s only the shipping that kills me, but that’s not so much of an issue for people in the US.

The problem with board games is that they’re not so established as a POD market in the same way RPGs are and it’s a lot harder to sell a board game on PDF as you’re very much limited by people’s printing options and paper sizes – not to mention the difference between A4 and Letter which can be an issue.

I’ve done some interesting things using book covers as boards and paper interior games but of late I’ve been having a lot more board/cardgame ideas. These cost more to source artwork for, more to make and running proofs at Game Crafter is going to cost a huge amount for me. It’s also harder to sell so anything beyond the kind of thing I’ve already done (cheeky sex card games that have non-game appeal or micro-games) is very difficult.

If you want to see more card/board games from me, you need to buy them and you need to let other people know to buy them. I don’t expect my European audience to pay the ludicrous shipping charges, but there’s plenty of people in the US who love my games who shouldn’t have that issue.

Get to it!

Here’s some of the ideas for new board/card games that I have in note/idea form.

Route ’45: A cross-country game of highway adventure based on the ’45 world. Car Wars meets 50s Science Fiction in a card game form. You’d have cars, crews and road encounters in the race across the radioactive USA.

Rink Rash: Again set in the ’45 universe, roller derby with a more violent edge (Rollerball) and a 40s/50s pinup aesthetic. This one’d be a board game with a bunch of teams. I’d be looking for something with a similar sort of aesthetic/feel as the original Blood Bowl.

1000 Ninjas: Like a bizarre combo of Chainsaw Warrior,  Big Trouble in Little China and snakes and ladders. This would be a one-player game where you take on the role of an escaping John Woo style two-pistol gunman, fighting your way to the top to get revenge on the criminal genius who imprisoned you.

Ziege: A two player card game that would play out a bit like Chaos Marauders, a bit like Netrunner and a bit like a Tower Defence game. It would all be about tactically playing out defences to protect your survivors or organising your marching herd of zombies to tear through to get at all those delicious, nommy fleshy things.

Fistful of Fantasy – Number Two – RELEASED!

From the author of the ‘100’ series of Adventure Seeds books, a new, shorter form source of inspiration for Games Masters. They might be adventures, non-player-characters, monsters, places… all ready to be dropped into your fantasy campaign, regardless of system.

In this booklet:

A Wand for the Everyman: What if the power to smite could be put in the hands of every peasant with a steady aim, without decades of study and the power of the blood?

Kingdom of the Blind: The Witch Queen keeps her people in check by literally keeping them in the dark. What does she do with all those eyes?

Wulfkin: There are more ways to become a shapeshifter than by being bit. What kind of person would call that curse onto themselves?

The Living Word: A desert temple, guarded by a mummy. Not everything is necessarily as straightforward as it seems though…

Life & Limb: The city is the most secure in the world but it takes power and daring to keep it that way, sometimes at the cost of its poor and vulnerable.

RPGNOW Exclusive – Buy it HERE

STEAMED Hardcopy now available!

You can buy it HERE.

Again, I can’t recommend this source for non US purchasers as the shipping in particular is prohibitively expensive.

This just leaves Lady Bexington’s Home for Wayward Zombies to convert, though I have a ton of ideas for other board and card games that TGC makes possible, albeit to a limited audience.

Final Straw Deluxe available in Hardcopy

Again, a bit pricey for those outside the states due to shipping, alas.

Still, here it is. Final Straw, the satirical card/dice game of school shootings and their aftermath.

Buy it HERE.

I shall be working to make deluxe version of Lady Bexington’s Home for Wayward Zombies and Steamed available in the near future.

Cthentacle Deluxe Available in Hardcopy



You can now purchase Cthentacle Deluxe – a hardcopy of the game and EVERY supplement for it at Gamecrafter.


I’m afraid the shipping is prohibitively expensive for non US people, so I wouldn’t recommend you buying from there unless you can club together and buy lots of copies or want to work something out with me.

I almost had a deal worked out with another group for getting it printed in Europe, but I’m afraid that’s fallen through for now.

If anyone has any leads on European-based POD board game companies, please let me know.

The Big Bad Cthentacle Art Book – RELEASED!



Every gloriously horrible illustration from the entire Cthentacle game line present and correct for ogling and examining without any of that irritating game information getting in the way.

Roll 1d20 for San Loss.

Buy it HERE

Or in full colour hardcopy HERE

Cthentacle: Spankham Asylum RELEASED!



Spankham Asylum, a study-ground for those grappling with understanding strange fetishes and psychosexual condition. Doctor Karr investigates a spate of strange, new, tentacular fantasies with the aid of The Patient.

Expand your Cthentacle games into the realm of psychiatry with straitjackets, therapy, tranquilisers and dangerous readings from The Book of Eiboner.

Buy it HERE

Buy ALL of Cthentacle at a discount price HERE

Lesbian Ninja Vampire Cheerleaders With Chainsaws Save the World From Zombies

Maksa-Jazra – Cultures

Cultures replace the more normal racial options. These are examples/ideas and by no means exhaustive. A culture provides a +1 bonus to one Stat, a -1 penalty to another and either access to a skill you would not normally be able to get (from your class) OR a +1 bonus to a skill – if it’s a basic skill or one you have access to from your class.

Plus Minus Culture Skill
Charisma Constitution Civilised Mercantile Craft
Charisma Dexterity Nomadic Herders Bushcraft
Charisma Intelligence Simple Settlers Land Lore
Charisma Strength Decadent Lore (Blank)
Charisma Wisdom Wandering Traders Bushcraft
Constitution Charisma Insular Barbarians Bushcraft
Constitution Dexterity Settled Herders Bushcraft
Constitution Intelligence Primitive Theocracy Spirituality
Constitution Strength Swamp Dweller Bushcraft
Constitution Wisdom Primitives Bushcraft
Dexterity Charisma Insular Woodsmen Bushcraft
Dexterity Constitution Hunter Gatherers Bushcraft
Dexterity Intelligence Fleet Nomads Bushcraft
Dexterity Strength Civilised Crafters Craft
Dexterity Wisdom Civilised Explorers Alchemy/Tinker
Intelligence Charisma Civilised Scholars Lore (Any)
Intelligence Constitution Cerebral Thinkers Lore (Any)
Intelligence Dexterity Philosophers Lore (Any)
Intelligence Strength Ruling Technocrats Lore (Any)
Intelligence Wisdom Scientific Elite Alchemy/Craft
Strength Charisma Bestial Raiders Deadly Strike
Strength Constitution Mudlarks & Toshers Search
Strength Dexterity Brutal Raiders Deadly Strike
Strength Intelligence Vicious Primitives Bushcraft
Strength Wisdom Piratical Raiders Search
Wisdom Charisma Theocratic Elite Spirituality
Wisdom Constitution Lonely Islanders Bushcraft
Wisdom Dexterity Decadent Religious Caste Spirituality
Wisdom Intelligence Mystic Tribe Spirituality
Wisdom Strength Lotus Eaters Spirituality


Maksa-Jazra: Mark of the Psion

All psionic characters are marked by taint. Non-Psions with taint are killed at birth within the Empire but amongst the tribes taint is more common.

When creating a free-tribe character roll d10.

1-7: No taint.
8-9: Roll one taint.
10: Roll two taints.

Psions begin play with two taints. Roll d100.

1. Always bleeding (from eyes, nose, mouth etc) -1 Con, -1 Cha.
2. Fanged – Can bite as a close combat attack for d4 damage.
3. Crab claw (roll for which hand, left or right), reduce dex by -1, can attack for D4 damage. -1 Cha.
4. Cyclops, reduce Wis by -1, -1 Cha.
5. Fungal symbiote – covered in growths and filaments, -1 Cha.
6. Insect infestation – they live inside and outside you. -1 Cha.
7. Ever-rotting, -1 Con, -1 Cha, +2 hp.
8. Slimy – You are covered with a dripping mucous that pours from your pores. +1 AC, -1 Cha.
9. Venomous – Your hand to hand attacks force a Save Vs Poison or they suffer an extra D6 damage.
10. Poisonous – Anything biting you or tasting your blood or flesh must make a Save Vs Poison or suffer d6 damage.
11. Tentacle – One arm is replaced by a tentacle. -1 Cha.
12. Psychedelic – Your skin and hair are a mass of swirling chromataphores. +1 AC.
13. Mist – You are surrounded by a mist that your body gives off and gain +1 AC vs ranged attacks.
14. Electrical – You constantly hum and crackle with power. Bare handed attacks or those with metal weapons do +1d6 damage, but anything you touch is charged/burnt/electrified.
15. Bioluminescent – You glow with a dim light. You may not use Stealth in darkness.
16. Wreathed in Shadow – Your shadows are deeper and larger than others. +1 Stealth.
17. Smoke – You are constantly surrounded by writhing, choking smoke. +2 AC vs ranged attacks.
18. Sticky – Your touch is tacky and gooey, clinging to things. +1 Climb.
19. Antennae – +1 Wisdom, -1 Charisma.
20. Unnatural beauty – +1 Charisma.
21. Extra arm – +1 Strength, +1 Dexterity, -1 Charisma.
22. Bestial appearance – +1 Strength, +1 Constitution, -2 Charisma.
23. Barkflesh – Part plant, you are tough and woody. +1 Con, +1 AC, -1 Charisma.
24. Musical – Every movement creates chimes and sounds. You may not have Stealth.
25. Claws – Your hands end in wicked talons that can attack for 1d4 damage. -1 Charisma. -1 Dexterity.
26. Third Eye. +1 Wisdom, +1 Psi Point, -1 Charisma.
27. Wet – You are always dripping wet, your skin clammy and damp. -1 Charisma.
28. Feathered – Instead of hair you have feathers like a bird. -1 Charisma.
29. Burning – You are aflame and cannot wear clothing, only metal armour. Anything hitting you takes 1hp of damage, anything you hit takes +1 hp of damage. -1 Charisma.
30. Webbed – You have webbed hands and feet. -1 Charisma.
31. Furry – You are covered in soft, downy fur. -1 Charisma.
32. Giant – You are eight feet tall (ten if you roll this twice). +1 Str, +1 Con, -1 Charisma, -1 Dexterity.
33. Symbiotic Plant – Tendrils of greenery and flowers grow through your flesh. -1 Charisma.
34. Exaggerated/missing genitals. Roll 1d6 1-3 exaggerated, 4-6 missing. -1 Charisma.
35. Horn/s – You have a sharp horn protruding from your head. d6 damage, -1 Charisma.
36. Extra leg. -1 Charisma. Somewhat clumsy and unwieldy, movement reduced to 3/4.
37. Cold – You are icy cold, your breath misting. Anything hitting you takes 1 hp of damage, any of your attacks do +1 damage. -1 Charisma.
38. Cancerous lumps – You are covered in unsightly growths. -2 Charisma.
39. Missing limb – 1-3 arm, 4-6 leg, 1-3 left, 4-6 right. -1 Dex or 1/2 movement.
40. Twisted – Your limbs and flesh are twisted and deformed. -1 to a physical stat of your choice. -2 Charisma.
41. Covered in mouths – That chatter and whisper blasphemies. -2 Charisma.
42. Maw – Your mouth is full of fangs and your jaw can detach. You can bite for 1d6 damage. Cha -1.
43. Probe – In place of a mouth you have a long proboscis, you can only feed by drinking. -2 Charisma.
44. Stony Flesh – You grind and drip dust as you move. +2 AC, -1 Charisma.
45. Scaled – You are bald and covered in tough, flexible scales. +1AC, -1 Charisma.
46. Tail – Just a floppy, wagging tail. -1 Charisma.
47. Prehensile tail – A tail that can grip and move to balance you. +1 Climb.
48. Shelled – Your back and chest are covered in a hardy shell into which you can withdraw. +2/+4 AC (withdrawn), -2 Charisma.
49. Stinking – You have a foul smell. AC +1 in close combat against enemies with a sense of smell. -1 Wisdom, -2 Charisma.
50. Weeping Sores: -2 Charisma, -1 Constitution.
51. Mirrored – You have a shiny, reflective skin.
52. Spines – You are covered in spines that do d4 damage to anyone who hits you. -1 Charisma.
53. Sting – Somewhere in your body you have a sting. It can attack for d4 damage and force a save Vs poison or inflict an extra d6 damage.
54. Striped.
55. Spotted.
56. Pure black skin.
57. Pure white skin.
58. Red skin.
59. Orange skin.
60. Yellow skin.
61. Green skin.
62. Blue skin.
63. Purple skin.
64. Living Skeleon: your skin and flesh are tight to your bones. -1 Str, -1 Con, -2 Cha.
65. Extra nipple/breast.
66. Barbed: You are covered in hooked thorns like a rose. 1 hp of damage to anyone hitting you in close combat, -1 Cha
67. Wings – Non functional but can help break your fall. -1 Cha. Roll this twice and you can glide (but still not fly).
68. Transparent flesh: -2 Cha.
69. Blurred: You are hard to see, your image a blurry smear. +2 AC, -2 Cha.
70. Diseased: Anyone you touch must make a Save Vs Poison or fall ill, losing -2 Con for a week.
71. Flaky skin: You constantly have dry flakes of skin falling from your flesh. -2 Cha.
72. Bony nubs – Your skeleton grows out in body ‘balls’ that push against the skin. +1 AC, -1 Charisma.
73. Levitate – You hover an inch about the ground.
74. Conjoined Twin – A foetus attached, prominently to your flesh. Sometimes it wakes up.
75. Glowing eyes -1 Charisma.
76. Patterned skin.
77. Covered in eyes, -2 Charisma, +2 Wisdom.
78. Swollen skull: -2 Charisma +1 Intelligence.
79. Constant pain: -2 con, +5 hp.
80. Choral voice.
81. Hunchback: -1 Cha.
82. Dwarfism: -1 Con, -1 Str, -1 Cha, considered ‘small’.
83. Rapid growing hair: At least six feet long if not cut every day.
84. Unusual hair colour: d10: 1-white, 2-black, 3-red, 4-orange, 5-yellow, 6-green, 7-blue, 8-purple, 9-transparent, 10-roll twice.
85. Glowing halo.
86. Cloven hooves: -1 Cha, no need for shoes.
87. Mute.
88. Deaf.
89. Dumb.
90. Blind.
91. Grotesquely obese. Half movement, +2 Con, +1 Strength, -2 Charisma.
92. Assymetrical: Your body is larger/different on one side than the other. Reduce Charisma by -1, reduce one physical stat by -1 and increase another by +1.
93. Pheromones: +2 Cha.
94. Bat ears: +1 Wis, -1 Cha.
95. Camouflage skin: +1 Stealth.
96. Hideous aspect: -2 Charisma.
97. Night vision: Big cat eyes, can see in low-light conditions. +1 Wisdom.
98. Metal skin: 3/4 movement, +3 AC.
99. Twisted regeneration: Wounds heal with cancerous growths. You must constantly ‘trim’ your flesh. Regeneration 1 hp per turn. -2 Charisma.
100. Perfected Gift of the Changing God: +1 to all stats.