Camelot Cosmos: An Introductory Excerpt

What is the Camelot Kosmos?

“King Gawain XXIII is a good and wise ruler, for he looks as a King should to the best examples of the past in order to guide his own actions. He knows the deeds of the Round Table better than any man living, I warrant, save the Arch-Bishop himself.”
- General Perudur Sweetwater, Camelot

The second chapter of the Player’s Book details the Camelot Cosmos. A section of space containing a collection of planets which have been very heavily influenced by the Arthurian legends of King Arthur, Merlin, Uther Pendragon, Lancelot and all the characters familiar to us from the literature of Sir Thomas Mallory and the romances of the Middle Ages. These legends have, however, been confused with real people and events in the imagined history of the setting, so that the understanding of the deeds of King Arthur held by a well-informed reader today may differ markedly from the legend as presented in the book.

Imagine a world where the loyal knights of King Gawain XXIII fight an endless battle against the android soldiers of an undying Morgan le Fay.

Imagine a world where magical Doors transport spies and armies between distant planets in the blink of an eye and where thousands of humans from a lost technological civilisation sleep in cryogenic stasis, deep beneath the surface of a green and pleasant land.

Imagine a future that sees our own time as a lost golden age, and that is slowly rebuilding human civilisation after its near extinction.

Imagine a world where monks pick through irradiated shopping centres for the secrets of the ancients, and where skill in the joust can decide a man’s social status.

Imagine Arthurian knights in space, and you have some sense of what the Camelot Kosmos is intended to be.

Within the books you will find descriptions of the various planets which exist within the Camelot Cosmos, together with all the rules necessary to play characters and run adventures in this setting. Players should note, though, that all of the information about the setting is written twice. Once, in the Players Guide, in a way that represents the common understanding of an average person living in the time of the Camelot Cosmos, and once more, in the GM’s Guide, in a way that reflects knowledge of the secrets and truths available only to those ‘in the know’. For a proper enjoyment of the setting, it is recommended that players do not read the GM’s Guide as so much enjoyment can come from the uncovering of secrets.

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