Mass Effect Part Twenty: Odds & Ends

Normandy SR-1
The SSV Normandy SR-1 was a Systems Alliance starship developed in cooperation with the Turian Hierarchy. She was the first prototype of a ‘deep scout’ frigate and lends her name to the class. She had state of the art stealth technology, an outsized Mass Effect core and considerable range, though she lacked punch. She was eventually destroyed in a clash with The Collectors.

Concept: Stealth Frigate
TAC Scale
Size: 42
Crew: 30 (Commander, Flight Lieutenant, Navigator, Medical Officer, Chief Engineer, Staff Lieutenant, 2 Bridge Crew, 5 CIC officers, 8 Technicians, 4 Marines, 3 Engineers, Requisitions officer).
Movement: Flight/Space/FTL
Manouevre: -4
Armour: 80/160/240
Shields: 80
Weapons:
GARDIAN point defence laser system – Penalise incoming missile attacks by -2
Spinal Mount Mass Cannon – ACC +0, Dam x35, ROF 0.
Javelin Dual Disruptor Torpedoes – ACC -1 Dam x20, ROF 5
Fire Control +2
Sensors +3
Comms +2
Airlift Bay
Autopilot
Cargo/Vehicle Bay
Military Crew Accomodation x 30
Escape Pods
Cryosleep Pods
ECM +1
ECCM +3
Sick Bay 2
Vacuum Rated
Atmospheric re-entry capable
Radiation Protection
Life Support
Low Profile
Searchlight
Stealth 4
Difficult to Modify

Normandy SR-2
The Normandy SR-2 is a secretly built starship using stolen plans on the Normandy SR-1. It is twice the mass and packed with even more cutting edge technology than the original. It is also more luxurious and comfortable than the original with no concessions to military budgeting.

Concept: Stealth Frigate
TAC Scale
Size: 53
Crew: 30 (Commander, Flight Lieutenant, Navigator, Medical Officer, Chief Engineer, Staff Lieutenant, 2 Bridge Crew, 5 CIC officers, 8 Technicians, 4 Marines, 3 Engineers, Requisitions officer) – With room for extra.
Movement: Flight/Space/FTL
Manouevre: -4
Armour: 125/250/325
Ablative Armour: 20 (Lose one point per ten points of damage dealt)
Shields: 160
Weapons:
GARDIAN point defence laser system – Penalise incoming missile attacks by -2
Spinal Mount Mass Cannon – ACC +0, Dam x35, ROF 0.
Javelin Dual Disruptor Torpedoes – ACC -1 Dam x20, ROF 5
Thanix Cannon Acc -1, Dam x40, ROF -1, Ignores shields/barriers
Fire Control +3
Sensors +4
Comms +3
EDI Artificial Intelligence
Probe Launcher +5 Notice/Geology (60 probes)
Increased Range
Mineral/Geological Scanner
Airlift Bay
Autopilot
Cargo/Vehicle Bay
Luxury Crew Accomodation x 30
Escape Pods
Cryosleep Pods
ECM +2
ECCM +4
Sick Bay 3
Vacuum Rated
Atmospheric re-entry capable
Radiation Protection
Life Support
Low Profile
Searchlight
Stealth 2
Difficult to Modify

Reaper
TAC Scale
Size: 125
Crew: 0
Movement: Flight/Space/FTL/Walk
Manouevre: -6
Armour: 375/750/1125
Shields: 1000
Weapons:
6 x Reaper Cannon Acc 0, Dam x50, ROF 0, Ignores shields/barriers
Spinal Cannon Acc -1, Dam x100, ROF -2, Ignores shields/barriers
Fire Control +2
Sensors +5
Comms +5
Appropriate skills/Stats counted at 3/2

Destroyer
TAC Scale
Size: 55
Crew: 0
Movement: Flight/Space/FTL/Walk
Manouevre: -4
Armour: 165/330/495
Shields: 400
Weapons:
Hades Canon Acc 0, Dam x40, ROF 0, Ignores shields/barriers.
Fire Control +2
Sensors +4
Comms +4
Appropriate skills/stats counted at 3/2

Geth Armature
TAC Scale
Size: 7
Crew: 0
Movement: Walker
Manouevre: -1
Armour: 18/36/54
Shields: 40
Weapons:
Twin Mass Accelerator MG: Acc +1, Dam x14, ROF +3
Siege Cannon: Acc 0, Dam x20 ROF -2
Fire Control +3
Sensors +2
Appropriate skills/stats counted at 2/2

Geth Collossus
TAC Scale
Size: 9
Crew 0
Movement: Walker
Manoeuvre: -1
Armour: 24/48/72
Shields: 80
Weapons:
Twin Mass Accelerator MG: Acc +1, Dam x14, ROF +3
Siege Cannon: Acc 0, Dam x20 ROF -2
Fire Control +3
Sensors +2
Appropriate skills/stats counted at 2/2

Praetorian
TAC Scale
Size: 6
Crew: 0
Movement: Hover
Manoeuvre: -2
Armour: 18/36/54
Barrier: 80
Weapons: Twin Particle Beam ACC +1, Damage x4 ROF 3
Death Choir 10m radius centred on Praetorian, Threshold 6 to escape, Damage x8, ROF -4
Appropriate skills/stats counted at 3/2

M-44 Hammerhead
TAC Scale
Size: 7
Crew: 3
Movement: Hover
Manoeuvre: -1
Armour: 14/28/42
Shield: 40
Weapons: Guided Missile Launcher – ACC +1, Dam x15, ROF 0
Jump jets
Navigation
Geological Scanner
Fire Control +2
Sensors +2
Commms -1, Satellite Uplink
Advanced Neural Net (SI) spend one turn in prep to gain +1 to one action the following turn.
Airlift Ready
Jump Jets
ECCM 1
Hostile Environment Protection – All

Thresher Maws
RPG Scale
AGI 1, APP 0, BLD 13, CRE -4, FIT 10, INF -5, KNO -5 PER 2, PSY 0 WIL 3
STR 11, HEA 4, STA 110 (115/170/280), UD 30, System Shock 9
H2H 3, Notice 3, Tunnel 3
Bite: x50 damage
Acid Spit: x60 damage – ignores shields.

Varren
Varren – or ‘fish dogs’, are omnivorous, adaptive, fast breeding pack predators that are a plague on many worlds despite their value as fighting animals, food and even pets. Even in a world of shields and armour, the Varren can still be dangerous.

AGI 1, APP 0, BLD 1, CRE -4, FIT 1, INF -4, KNO -5, PER 1, PSY 0, WIL 1
STR 1, HEA 1, STA 35 (22/40/75) UD 8, System Shock 6
Hand to hand 3
Bite UD+8 (x16)

Loki

Loki mechs are a cheap, stupid but modular and programmable series of droids, most commonly used as cheap cannon fodder by mercenary groups and paranoid – but money-wise, Volus.

AGI -1, APP 0, BLD 0, CRE -4, FIT 1, INF -4, KNO -5, PER 1, PSY 0, WIL 1
STR 1, HEA 1, UD 4, AD 4, STA 13/25/50 (23/35/60), System Shock 5
Shields 20
Programmed with three skills at 1.
Usually armed with a pistol, with a damage of 15, ACC of 0.

Ymir

Ymir Mechs are much larger than the Loki, a couple of tons of dumb, brute, intimidating force. Not as powerful as their appearance and profile would make them seem they are, nonetheless, a force to be reckoned with.

AGI -2, APP +0, BLD +9, CRE -4, FIT +5, INF -4, KNO -4, PER +0, PSY -4, WIL -4
STR +7 HEA +0, STA 35/70/140 (95/130/200), UD 20, AD 20, System Shock 5
Shields 120
Skills: Three skills at 1.
Rocket Launcher: ACC 0, DAM x140, ROF -1.
Twin Mass Guns: ACC -, Dam x30, ROF 4.

Kodiak Shuttle

TAC Scale
Size: 8
Crew: 2
Space/Flight
Manoeuvre: 0
Armour: 16/32/48
Shield: 120
Fire Control: 0
Sensors: 0
Comms: -1
Hazardous Environment Protection: All
Life Support

Kowloon Class Merchant Vessel

TAC Scale
Size: 35
Crew: 3 (minimum)
Space Travel/FTL
Manoeuvre: -6
Armour: 35/70/105
Shield: 40
When armed Kowloon are armed with either twin Mass cannon or a Javelin missile pod. Mass cannon ACC 0, x14 damage, ROF +3. JavelinL ACC -1, DAM x20, ROF +1.
Fire Control: -1
Sensors: -1
Comms: -3
Hazardous Environment: Space
Cargo Bay
Military Accomodation x10
Life Support

Athabasca Class Merchant Vessel

TAC Scale
Size: 45
Crew: 3 (minimum)
Space Travel/FTL
Manoeuvre: -7
Armour: 45/90/135
Shield: 60
Weapons: When fitted, as per Kowloon.
Fire Control: -1
Sensors: -1
Comms: -3
Hazardous Environment: Space
Cargo Bay
Military Accommodation x20
Medical Bay
Life Support

Atlas Mech Suit

TAC Scale
Size 7
Crew: 1
Walker
Manoeuvre: -3
Armour: 21/42/63
Shields: 50
Mass Cannon: ACC +0, Damage x8, ROF 0
Rocket Launcher: ACC +0, Dam x15, ROF -3
Claw: ACC +0, Damage x9, ROF 0.
Fire Control: +0
Sensors: -1
Comms: -1 (Satellite Uplink)
Life Support, Space rated.
Weak Point (Engine, Cockpit, -5 armour)
 

One response to “Mass Effect Part Twenty: Odds & Ends

  1. There are several interesting ground vehicle in the tree games. One is recurrent but there seem to be a Mako spin off in the third game. here is a hort list.

    The grizly :
    http://masseffect.wikia.com/wiki/M29_Grizzly

    The krogan Thomka
    (lol … remember these sand box yellow trucks … almost the same name!):

    http://troodon80.deviantart.com/art/Mass-Effect-2-Tomkah-Model-Reference-281142726
    http://www.alienexperience.com/gallery/albums/uploads/films/aliens/screenshots/Aliens_13.JPG (exerp from alien 2)

    The M-80, gun variant:
    http://troodon80.deviantart.com/art/Mass-Effect-M-080-with-turret-281142779
    http://masseffect.wikia.com/wiki/M-080

    The Taxi / Speeder / Civilian car : X3M
    http://masseffect.wikia.com/wiki/X3M

    (An interesting vehicle to tweak stat wise since it’s both in contact with player and vehicle weapons)

    There is some 3d view of most me items here :
    http://troodon80.deviantart.com/journal/Mass-Effect-Scraps-271231237?

    Stat wise i’m not familiar enough to throw number in the air but “secondary” vehicle are sure to be used by players.

    Thank-you for everything you already did.

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