Mass Effect Part Three: More Geth

Geth Shock Trooper

Geth Shock Troopers are shielded and armoured advanced soldiers for the Geth network-mind. Armed with pulse rifles they are a stoic foe, advancing by the numbers and using withering fire while setting up barriers to allow them to advance.

AGI +1, APP +0, BLD +1, CRE -1, FIT +1, INF -2, KNO +1, PER +0, PSY -2, WIL +0

STR +1, HEA +0
STA/Armour 15/30/60 (35/50/80)
Shield 80
UD 6/AD 5
Pulse Rifle Acc +1, Damage 30, Range 60/120/240/480, ROF 1.
Barrier – Shield 100
System Shock 5

SKILLS
Athletics 2, Combat Sense 2, Communications 1, Computer 1, Demolition 1, Electronic warfare 1, Electronics 1, Hand to Hand 1, Mechanics 1, Small Arms 2, Tactics 1.

Geth Sniper

Geth Sniper’s are lightly armoured troops armed with sniper rifles. They carry short range radar jammers and take high positions in order to predate upon enemies.

AGI +1, APP +0, BLD +0, CRE -1, FIT +0, INF -2, KNO +1, PER +1, PSY -2, WIL +0

STR +0, HEA +0
STA/Armour 15/30/60 (30/45/75)
Shield 40
UD 3
AD 3
Sniper Rifle Acc +2, Damage 40, Range 100/200/400/800 ROF 0.
System Shock 5

Athletics 1, Camouflage 1, Combat Sense 1, Communications 1, Computer 1, Dodge 1, Electronic Warfare 2, Electronics 1, Forward Observing 2, Mechanics 1, Notice 2, Small Arms 2, Sniping 2, Stealth 2

Geth Juggernaut

Red-armoured, heavily shielded and armed with pulse rifles with underslung rocket launchers, the Geth Juggernaut is a stoic and dangerous foe.

AGI +0, APP +0, BLD +2, CRE -1, FIT +1, INF -2, KNO +1, PER +0, PSY -2, WIL +0

STR +2, HEA +0
STA/Armour 17/35/70 (48/70/105)
Shield 100
UD 7
AD 7
Pulse Rifle Acc +1, Damage 30, Range 60/120/240/480, ROF 1.
Rocket Acc +0, Damage 70, Range 50/100/200/400, ROF 0/1.
System Shock 5

Athletics 1, Combat Sense 1, Communications 1, Computer 1, Dodge 1, Electronic Warfare 1, Electronics 1, Gunnery 1, Mechanics 1, Notice 1, Small Arms 2.

Geth Destroyer

The Geth Destroyer is a larger, heavily armed and armoured Geth Soldier specialising in close combat. They advance steadily under the protection of their heavy shields, blasting away with shotguns. Once they reach close combat they attack with the butt of the gun, cybernetic strength making them quite deadly.

AGI +0, APP +0, BLD +1, CRE -1, FIT +1, INF -2, KNO +1, PER +0, PSY -2, WIL +0

STR +1, HEA +0
STA/Armour 15/30/60 (45/60/90)
Shield 80
UD 7
AD 7
System Shock 5
Pulse Shotgun Acc +0, Damage x30 Range 6/12/25/50
Shotgun Butt Damage x12

Athletics 1, Combat Sense 1, Communications 1, Computer 1, Dodge 1, Electronic Warfare 1, Electronics 1, Hand to Hand 2, Melee 2, Mechanics 1, Notice 1, Small Arms 2.

Geth Hunter

The Geth Hunter is a shorter, squatter Geth troop with moderate shielding and, more irritatingly, a cloaking device. The Hunter uses stealth to close in on its opponents and strike from ambush with their pulse shotguns.

AGI +0, APP +0, BLD +0, CRE -1, FIT +1, INF -2, KNO +1, PER +0, PSY -2, WIL +0

STR +0, HEA +0
STA/Armour 15/30/60 (35/50/80)
Shield 60
UD 4
AD 4
System Shock 5
Pulse Shotgun Acc +0, Damage x30 Range 6/12/25/50
Shotgun Butt Damage x9
Stealth Field: So long as their shield is at 15 or more the Hunter is invisible, adding 5 to their Stealth skill.

Athletics 1, Combat Sense 1, Communications 1, Computer 1, Dodge 1, Electronic Warfare 1, Electronics 1, Gunnery 1, Hand to Hand 1, Melee 1, Mechanics 1, Notice 1, Small Arms 2, Stealth 1/6.

Geth Trooper

The standard Geth ‘grunt’. Geth troopers are fragile, but expendable, deployable in great numbers.

AGI +0, APP +0, BLD +0, CRE -1, FIT +0, INF -2, KNO +1, PER +0, PSY -2, WIL +0

STR +0, HEA +0
STA/Armour 15/30/60 (35/50/80)
Shield 40
UD 6/AD 5
Pulse Rifle Acc +1, Damage 30, Range 60/120/240/480, ROF 1.
System Shock 5

SKILLS
Athletics 1, Combat Sense 1, Communications 1, Computer 1, Demolition 1, Electronic warfare 1, Electronics 1, Hand to Hand 1, Mechanics 1, Small Arms 2, Tactics 1.

Geth Rocket Trooper

Standard support/heavy weapons troops the Rocket Troopers supplement standard Geth troops to give them a little heavy back-up and anti-vehicle capability.

AGI +0, APP +0, BLD +0, CRE -1, FIT +0, INF -2, KNO +1, PER +0, PSY -2, WIL +0

STR +0, HEA +0
STA/Armour 15/30/60 (35/50/80)
Shield 40
UD 6
AD 5
Pulse Rifle Acc +1, Damage 30, Range 60/120/240/480, ROF 1.
Rocket Acc +0, Damage 70, Range 50/100/200/400, ROF 0/1.
System Shock 5

SKILLS
Athletics 1, Combat Sense 1, Communications 1, Computer 1, Demolition 1, Electronic warfare 1, Electronics 1, Hand to Hand 1, Gunnery 1, Mechanics 1, Small Arms 2, Tactics 1.

Geth Prime

Geth Primes are twelve foot high combat monsters and mobile processing nodes for units of Geth. Geth nearby gain a +1 bonus to all skills while within transmission distance (250 metres) of the Geth Prime, though it is formiddable in and of itself.

AGI +0, APP +0, BLD +4, CRE -1, FIT +2, INF -1, KNO +2, PER +1, PSY -1, WIL +0

STR +3, HEA +0
STA/Armour 23/45/90 (58/80/125)
Shield 120
UD 11
AD 10
Pulse Rifle Acc +1, Damage 30, Range 60/120/240/480, ROF 1.
Rocket Acc +0, Damage 70, Range 50/100/200/400, ROF 0/1.
System Shock 5

SKILLS
Athletics 1, Combat Sense 2, Communications 2, Computer 2, Electronic warfare 3, Electronics 3, Hand to Hand 1, Gunnery 2, Mechanics 1, Small Arms 3, Tactics 3.

Geth Pyro

A heavy and dangerous trooper the Geth Pyro is heavily armoured and wields a powerful flamethrower that is effective at stripping shields and as an area denial weapon. It is, however, slow-moving and needs support to be fully effective.

AGI -1, APP +0, BLD +3, CRE -1, FIT +1, INF -1, KNO +1, PER +0, PSY -1, WIL +0

STR +2, HEA +0
STA/Armour 20/40/80 (60/80/120)
Shield 100
UD 6
AD 5
System Shock 5
Flamer Acc +1, Damage x50 (Slow burn), Range 3/6/12/24, ROF 0, Radius 5 (cone).

SKILLS
Athletics 1, Combat Sense 2, Communications 2, Computer 2, Electronic warfare 3, Electronics 3, Hand to Hand 1, Gunnery 2, Mechanics 1, Small Arms 3, Tactics 3.

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