G&D: What would my D&D look like? (Part Nine)

I guess you want an example of play after all, so, I guess your wish is my command. Here’s the example characters I’ll be using to do a play example:

Brigid Kunthamma

Strength: +1
Dexterity: -1
Constitution: +4
Charisma: -3
Intelligence: -1
Wisdom: -2
Comeliness: -2

Willpower +1 (-1)
Dodge +1 (+0)
Toughness +1 (+5)

One-Handed Weapons +1 (+0)
Block +1 (+2 – shield)
Alertness +1 (-1)
Athletics +1 (+2)

Customisations
Stonecunning +1
Axemistress +1

Combat Defence: 15 (Chainmail has protection 5 but is heavy, negating its bonus to dodge. It’s a trade off. A heavy shield does the same – protection 2 – but also gives a +2 to Block).
Mental Defence: 9
Physical Defence: 15

Hit Points: 8/15
Mana: 7

Battleaxe: Max damage 24

Faliel Redleaf

Strength: -2
Dexterity: +0
Constitution: -5
Charisma: -3
Intelligence: +2
Wisdom: +1
Comeliness: +0

Willpower +1 (+2)
Dodge +1 (+1)
Toughness +1 (-4)

One-Handed Weapons +1 (+1)
Alertness +1 (+2)
Lore +1 (+3)

Abjuration +2 (+4)
Evocation +5 (+7)

Customisations
Forest Hunter +1
Magic User (Access to magic)

Combat Defence: 11
Mental Defence: 12
Physical Defence: 6

Hit Points: 2/3
Mana: 13

Dagger +1, Max Damage 8.

Derwen Five-Fingers

Strength: -3
Dexterity: +4
Constitution: +0
Charisma: +3
Intelligence: +0
Wisdom: +1
Comeliness: +1

Willpower +1 (+2)
Dodge +2 (+6)
Toughness +1 (+1)

One-Handed Weapons +1 (+5)
Ranged Weapons +2 (+6)
Block +1 (+5)
Alertness +1 (+2)
Stealth +1 (+5)
Athletics +1 (-2)

Customisations
Shadow +1
True Shot +1

Combat Defence: 18 (Armour 2)
Mental Defence: 12
Physical Defence: 11

Hit Points: 4/7
Mana: 11

Short sword +1, Max damage 12
Heavy Crossbow +1, Max damage 16

2 responses to “G&D: What would my D&D look like? (Part Nine)

  1. I have to say your resolution toward design is similar to what I have done with Age Past. I didn’t take DnD to mind with the game design, meaning that I wasn’t trying to make DnD v6 or some crap… but to take the best all games and play styles and integrate them. What this does is place the responsibility of understanding the game in the GM’s hands and allows players to access the game much easier.

    take a look. http://www.agepast.com you can even D/L a beta PDF of the entire game.

    It’s also one of the only non-pulp games that allows players to imitate combat that is seen in a movie… which is much better than the trend of RPG’s that play like video games which is kinda lame as video game fighting generally sucks in comparison.

    But I have to agree and I really enjoy your solution for a better type of DnD. There doesn’t need to be a skill list 15 pages long, the attributes do that well enough.

    And I am torn with vancian type magic. i like it and think its an amazingly creative design, but i don’t think that its ever really been implemented correctly. The major problem is that people would forsake utility spells for combat… and as I predicted DnD 4th added a utility spell category.

  2. Pingback: G&D Recap/Summary (What would my D&D look like?) | Postmortem Studios

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