G&D: What Would My D&D Look Like? (Part Three)

On to the next problem.

I like skills.

I like skills because they allow you to tell a story about where your character has been, where they’re going, what they want to do. It gives you great customisation and depth in a way more abstract system choices often don’t.

I also want to break down some of the things that were found elsewhere in other versions of the game (such as saving throws and attack scores) and sling them into skills to unify the mechanic.

How could we split this up then?

  • Willpower
  • Dodge
  • Toughness

And for combat skills?

  • One-Handed Weapons
  • Two-Handed Weapons
  • Ranged Weapons
  • Block

Then what else do we need? What are the staples?

  • Alertness
  • Survival
  • Stealth
  • Charm
  • Intimidate
  • Athletics
  • Craft (various – lockpicking, trapmaking and similar would come under this as well as weapon-making).
  • Knowledge (various)
  • Empathy
  • Lore (general magical knowledge).

I also intend to fold some aspects of magic into skills and to compensate for the power and scope of magic it’s an idea to thrust it into the skill system as well so magicians need to spread their spells a bit thinner.

  • Abjuration
  • Conjuration
  • Divination
  • Enchantment
  • Evocation
  • Illusion
  • Necromancy
  • Transmutation

A character would start with 10+(Intelligence+Wisdom) skill points to spend. Maximum starting skill level would be +5.

A skill (or indeed any other) roll would be d20+Stat Bonus + Skill Bonus Vs Target Number.

2 responses to “G&D: What Would My D&D Look Like? (Part Three)

  1. I like the idea of linking magic in with skills, but it runs the risk of falling into the standard D&D trap. Namely that magic users are just crap at anything non-magical.

    You know, they can wield the harnessed occult forces of the universe but can’t tie their own shoelaces.

    And the spells would need to be a hell of a lot better than Magic-Feckin-Missile…

  2. Pingback: G&D Recap/Summary (What would my D&D look like?) | Postmortem Studios

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