’45: Psychobilly Retropocalypse – Mom’s Truck Stop

At the side of the half-shattered remnants of the road sits an almost pristine, gigantic, silver trailer with a sprawling wooden shack build onto the back of it. The delicious smell of sizzling meat wafts out from the spinning fan set into the grubby window and a few battered road-warrior cars are parked outside. It seems popular enough so maybe it is safe…

Mom’s truck stop is run by Mom & Pop, conjoined mutants. Mom is a… large woman (never trust a skinny chef) and her ‘husband’, ‘Pop’, is joined to her back which only increases her mass. Both of them are charming, down-home, lovely people to talk to and genuinely try to run the truck stop the best way they can and to look after everyone who stops by.

Of course… it is suspicious where they get all that meat, which they trade for the rest of the food and other produce they sell. Mom and Pop’s extended family – of which there seems to be an endless number spread out over the surrounding area in a large, extended clan and all of which look uncannily like Mom and Pop (both of whom were lookers at a younger age) only with a wide variety of strange mutations, to which they seem to be particularly susceptible.

Players being players the first thing that they’re going to expect is probably ‘CANNIBALS!’ but the truth is somewhat more tragic. Mom and Pop can’t help but have a huge family because they’re fused in such a way that Mom’s pregnancies were inevitable, a form of parthenogenesis almost, making ‘clones’ of Mom or Pop depending how things went along.

One of their mutant offspring (while they’re clones they’re often highly mutated) was Jedadiah. Jed is really little more than a constantly growing, cancerous lump of regenerating flesh. He’s a nice enough boy, somewhere at the centre of that fleshy mass, but without constant ‘harvesting’ of his tumorous flesh he would soon be crushed under his own weight. In order to help him and to support the clan they hit upon the grotesque solution of selling his ‘meat’ at the same rate that they harvest it. Something that has made Mom & Pop – and the clan – relatively well off, but which is disgusting and sooner or later may get them into trouble, even if they are genuinely good folks who are just doing what they can to survive.


  1. The characters discover what’s going on and it’s down to them to decide how to react.
  2. A gang has discovered Jedadiah’s existence and want to snatch him away so they can profit from his prodigious man-meat. Mom & Pop are forced to look for help!
  3. Jedadiah wants to get out and see the world. A really good ‘harvest’ might allow him to move for a while and maybe Mom & Pop can hire someone to escort him and show him a good time before his flesh rebels again.

Cosmic Encounter Aliens: Grudge

Suffering from a history of almost uninterrupted betrayal and disappointment, the originally kind Grudges gradually grew cynical. Expecting no good will from others, they began to brood and resolved to wreak vengeance on all who would turn aside their outstretched suction disc of friendship.




Large: 3d6 Str, 3d6 End, Dex 1d6

Notable Strength & Endurance: +2

Slow Metabolism: -2 Initiative, half life support.

Homeworld: Golt B463924-A

Starport B, 6.4k km, standard atmosphere, 30% water, billions of population, participating democracy, law level 4, Tech level 10


Grudge have the following traits:

  • Hard Hide [Stunt]
  • Oversized [Stunt]
  • Cynical [Stunt]: +1 to resist being convinced/fast talked/lied to.
  1. Weak to psychological trauma
  2. Suspicious: -1 penalty to active social rolls.


A long suffering and noble breed the Grudge, or Hunash, have been exploited and manipulated through their normally placid nature by too many other species since they made first contact. Now deeply cynical their will and their slow strength is set upon expansionism and payback. Deeply cynical the Grudge are a world-weary species who find it hard to believe anything.