Arising in an era of geological turmoil, the Gamblers trusted only their own audacity. The faint of heart soon perished but the most daring rose to even greater effronteries and now launch a contest for Cosmic stakes.
Fast Metabolism: +2 Initiative, double life support requirements.
Natural Weapon: Claws 1 damage, Natural Melee 0.
Weak Education: -2
Genetically Lucky: Gamblers may re-roll a roll once per game.
Social standing is replaced by Fortune.
Homeworld:Ti/Kar A755915-B Ga Hi Ht
Starport A, 11.2k km, thin atmosphere, 50% water, billions of population, corporate plutocracy, law level 5, tech level 11.
Gamblers have the following traits:
- Heightened Alertness: Multiple eyes give Gamblers excellent situational awareness and a +1 bonus to Alertness.
- Claws [Stunt]
- Jaws [Stunt]
- Tail [Stunt]
- Lucky bastards – Gamblers start with one extra FATE point.
- Risk taker: -2 to resist adventure/high stakes/pushing their luck.
- No fine manipulation
Gamblers have a complex language due to their two-storey mouths, each of which can pronounce a different sound at the same time. Because of this most of their words are harmonies or clashes between two tones and very few words have more than one syllable. In their own language they are called the Shash/Shesh (the slash divides which is said by the upper and lower mouth). Theirs is a culture of risk-taking, gambling and luck and their world one of many upheavals. Over time, controversially it is claimed, they have evolved what is considered to be a mild fate-bending power of luck, and they certainly seem to have a higher degree of fortune than most.