Always regarded as an inferior, scavenging race, the fodder have amassed a multitude of generally less-effective arms. With the astonishingly large cache of second-rate weapons the Fodder can afford to overwhelm their adversaries.
Feral: 1d6 Edu.
Small: Str 1d6, Endurance 1d6, Dexterity 3d6
Notable Characteristics: +2 Str, +2 Endurance, +2 Edu
Weak Dexterity: -2
Homeworld: Fok C 874CA0-9 Ga Hi In Amber
Starport C, 12.8k km, standard tainted atmosphere, 40% water, trillions of population, charismatic dictatorship, law level 0, tech level 9.
Fodder have the following traits:
- Fur [Stunt] – Fodder gain +1 to resist cold and wet based damage/environmental issues.
- Cheap & Nasty – Fodder can elect to get equipment that’s sub par, they gain +2 to do so, but it always has a negative aspect.
- Distaste – Fodder take a -1 penalty in any non-confrontational social checks such as trying to make a good impression.
The Fodder, whose real name is the Fodorr in an act of cosmic humour, are a particularly numerous race. They love to live in great concentrations, on top of one another in circumstances other races would find lacking in privacy and cleanliness – though they more than make up for it in terms of parasites. Fodder breed like rats and have a cultural tendency to be willing to die, in large numbers, to preserve gains for the next generation. Not suicidal, but tending to martyrdom. Their world is a teeming hive, filled with cheap, tower blocks, squalid arcologies and with the planet’s crust teeming with tunnels in which they live.