Spewed forth from a white hole, the worlds of Anti-Matter careen through space negating whatever they encounter. Opposed to the very existence of gross mass, the Anti-Matter are dedicated to reducing all opposition to less than nothing.
Armoured: The energistic nature of the Anti-Matter grants them 2 points of armour against any and all energy weapons. Against physical weapons such as projectiles they have no armour and, in fact, take an extra dice of damage. Physical close combat weapons are destroyed when they strike an Anti-Matter.
Flier: Anti-Matter are able to float and fly, albeit at a slow pace.
Anti-Matter have the following traits:
- Exude Energy [Skill]
- Radiation [Stunt]
- Absorb Energy [Skill]
- Absorb Energy Weapons [Stunt]
- Fly [Skill]
- Flight [Stunt]
- Major Weakness: Kinetic Weapons (Destroys projectile/Weapon)
Anti-Matter are not actually made of anti-matter but are, rather, energistic beings. Projections of energy matrices that exist in a layer of subspace and intrude into our physical universe – which they hate and loathe on an instinctual and inherent basis.
The White Hole is their bridge into this universe from which they launch their merciless attacks from ships made of the same energistic matrices that they are. They have no homeworld, at least none that is accessible, and the White Hole is one-way, none can go through it back to their world and none of them that come through can return to their native dimension.
Remorseless, merciless and suicidal they are driven to eliminate all matter, striking in all directions from their bridgehead into physical reality.
Anti-Matter ships are around 50% more powerful when it comes to power production and energy weapons but are vulnerable to physical attacks and kinetic weapons and tend to be 50% more fragile, physically, than more conventional ships.