Tough Justice Defendant Mr Grey

Name: Mr Tom Grey (Tomasin Gry)

Age: 52

Profession: Gypsy

Good At: Horses and Painting.


  • Authority: 1
  • Jibe: 5
  • Charm: 5
  • Investigation: 2
  • Violence: 4
  • Composure: 1

Merit: Acid Tongue

Flaw: Incomprehensible -1 penalty on any rolls where he gives evidence or speaks due to his thick accent.

Professional Advantage: Prosecution Bonus +10 Case Points

Crime: Impersonating a Chelsea Pensioner

Tom Grey is a wanderer, chancer, horse-trader, odd-job man, painter and decorator. Little more than an odd job man really, though he knows his horses. He’s known to not be beyond a scam and a wheel-and-deal from time to time but this time, with his family moving past London, he seems to have taken it a step too far.

Somehow he got hold of a Chelsea Pensioner’s get-up and – wearing it – engaged in begging and drunkenly making a fool of himself in public. His family and other gypsies are up in arms and aren’t inclined to accept the justice of city society however this turns out. The bias is very much against the suspect, whether his intentions were amiable and joking or not. He’s also suspected of the theft… not that anyone has bothered to check with the pensioner who had his clothes stolen.

This seems pretty much like an open and shut case for the prosecution and the hangman can start practising his knots. There may be some public disorder if the man hangs though and it does seem a petty offence to kill someone over.

Cosmic Encounter Aliens: Amoeba

Spawned on a totally liquid world, Amoebas are highly concious of vibrations. Quick to withdraw from danger they are equally able to ooze menacingly into combat when confronted with the proper turbulances. Amoebas pity those who are less able to respond to circumstance and are sensitive rulers.



Armour: The Amoeba’s body is resilient and has a lot of ‘give’ to it, making it resistant to damage and rapidly able to adapt to damage. The Amoeba has a natural armour of 1.

Aquatic: Amoeba are adapted to life in a liquid medium. They are amphibious and can last for a while on land though their dexterity is halved in such circumstances.

Natural Weapon: The Amoeba can attack using its pseudopods and exude its own digestive juices in attack. It is personal range and deals one damage. Amoeba’s start with Melee (natural weapons) at 0.

Empathy: Amoeba have ‘Empathy’ instead of Social Standing.

Statistics: +2 Empathy, -2 Dexterity.

Homeworld: Moab (Human name): AA8AA07-C N Ag Hi, Wa

Excellent quality starport, 16k km world, dense atmosphere, water world (100%), 50 billion population, no government (consensus), law level 7, Tech level 12.


Amoeba have the following traits:

  • Toxic [Skill]
  • Toxic Weapon [Stunt]
  • Absorb Energy [Skill]
  • Absorb Kinetic Weapons [Stunt]
  • Ooze [Skill]
  • Gills [Stunt]
  1. Elemental Weakness – Fire
  2. Force Weakness – Energy Weapon
  3. No Fine Manipulation
  4. Weak


Amoebae (their real name is a release of chemicals into the surrounding water) are a relatively enlightened and empathetic race but their nature – an oozing giant cell – worries other species as does their anarchistic, collectivist ethos and their willingness to sacrifice themselves readily for the common good of their species.
Amoebae build their ships and devices organically, out of their own bodies. Amoebae can sacrifice themselves and become specialist cells, giving up their sentience to become structures, ships, weapons or rather the component parts thereof. Larger structures and ships contain many ‘organs’ made up of many sacrificed Amoebae and even the larger structures can reproduce – if sufficiently fed – by splitting. Effective designs and vessels can be rapidly reproduced if there’s sufficient organic material allowing surprising amounts of Amoebae troops and ships to seemingly spring out of nowhere.