Cyberpunk 2020: Deus Ex Weapons

PEPS

The Pulsed Energy Projectile System is about the size of a carbine or submachinegun and can be fired one-handed. The weapon fires a wide-spectrum burst of energy which instantly ablates surface clothing, skin and material to create a pressure-wave explosion as well as a painful and stunning electrical effect. The PEPS is a single shot per cartridge and explodes over a five metre radius. A target directly hit must make a stun save at -2 or be knocked out, all others in the radius must make a basic stun save or be knocked out.

Type: P, WA: 0, Con: J, Availability: P, Damage/Ammo: Stun, Shots: 1, ROF: 1, Rel: ST, Range: 50m, 1500€.

Zenith 10mm Combat Pistol

The Zenith is a very common 10mm pistol used by security services and private individuals. It is extremely adaptable, expandable and reliable.

Type: P, WA: 0, Con: J, Availability: C, Damage/Ammo: 2d6+3, Shots: 10, ROF: 2, Rel: VR, Range: 50m, 250€.

The Zenith can be expanded with a silencer and laser sight.
The weapon can be upgraded with greater power through gas recycling and assorted add ons. Each power upgrade costs 200€.

Power 1: 3d6 damage.
Power 2: 3d6+1
Power 3: 3d6+2
Power 4: 3d6+3

The weapon can also expand its magazine with various feeder and magazine upgrades. Each ammo upgrade costs 50€.

Ammo 1: 13 ammo.
Ammo 2: 16 ammo.
Ammo 3: 19 ammo.
Ammo 4: 22 ammo.

Diamondback .357 Revolver

An innovative revolver, the diamondback combines the reliability and weight of a revolver with the ease of use of an automatic. The cylinder is disposable and uses caseless ammunition allowing for rapid reloads and easy access to specialist ammunition.

Type: P, WA: +1, Con: J, Availability: C, Damage/Ammo: 3d6, Shots: 6, ROF: 1, Rel: VR, Range: 50m, 400€.

Rate of Fire Upgrade: ROF 2, 200€

Power upgrades 200€ each.

Power Upgrade 1: 3d6+1
Power Upgrade 2: 3d6+1
Power Upgrade 3:  3d6+3

Crossbow XHII

A powerful, compact, deadly and silent weapon the foldable XHII is favoured by many covert operatives as an assassination tool.

Type: R, WA: +1, Con: J, Availability: P, Damage/Ammo: 3d6+3, Shots 1, ROF 1, Rel: VR, Range 75m, Cost: 500€

Buzzkill TND

The Buzzkill Threat Neutralisation Device is a short-range taser device that can stun human targets and temporarily disable cybernetics.

Type: P, WA: 0, Con: P, Availability: C, Damage/Ammo: Stun -2, Shots: 5, ROF 1, Rel: ST, Range 10m, Cost: 100€

FR-27 SFR Combat Rifle

The FR-27 fires fin-stabilised discarding sabot rounds in a .303 calibre. Magazines are loaded horizontally into the mechanism.

The combat rifle can fit a silencer, a laser sight as well as other adaptations.

Type: R, WA: +1, Con: N, Availability: C, Damage/Ammo: 4d6AP, Shots: 20, ROF: 10, Rel: ST, Range: 400m, Cost: 500€.

Damage upgrades 200€ each.

Upgrade 1: 4d6+1
Upgrade 2: 4d6+2
Upgrade 3: 4d6+3

Rate of fire upgrades 200€ each.

Upgrade 1: ROF: 15.
Upgrade 2: ROF: 20.
Upgrade 3: ROF: 25.

Ammo capacity upgrades 50€ each.

Upgrade 1: 30 rounds.
Upgrade 2: 40 rounds.
Upgrade 3: 50 rounds.

Flechette tracking upgrade: WA +2, 500€.

Hurricane TMP-18 Machine Pistol

The Hurricane SMG is chambered for 9mm and has a high rate of fire, though low stopping power. As adaptable as other modern weapons it’s extensively upgradable.

Type: SMG, WA: +1, Con: P, Availability: C, Damage/Ammo: 2d6+1, Shots: 30, ROF: 20, Rel: ST, Range: 150m, Cost: 450€.

The Hurricane can be fitted with a silencer, laser sight and a tracking system. The tracking system has the same effect/cost as that for the combat rifle.

Damage Upgrades: 200€ each.

Upgrade 1: 2d6+2
Upgrade 2: 2d6+3

Rate of fire upgrades: 100€ each.

Upgrade 1: ROF 25.
Upgrade 2: ROF 30.
Upgrade 3: ROF 35.

Ammo capacity upgrades: 50€ each.

Upgrade 1: 40 ammo.
Upgrade 2: 50 ammo.

Longsword Eraser Sniper Rifle

The Longsword fires a .416 round which packs a hell of a punch with a very long range. Semi-automatic, the rapidity of firing makes up for the fact that the heavy rifle cannot be silenced, allowing a couple of kill shots to be fired off in quick succession before the sniper needs to change locations.

Type: R, WA: +2, Con: N, Availability: P, Damage/Ammo: 3d10AP, Shots: 3, ROF: 1, Rel: ST, Range: 500m, Cost: 2000€.

The Longsword can be fitted with a laser sight.

Damage upgrades: 500€ each upgrade.

Upgrade 1: 3d10+2 AP
Upgrade 2: 3d10+4 AP
Upgrade 3: 4d10 AP

Rate of Fire Upgrade: 1000€, increases ROF to 2.

Magazine Upgrades: 200€ each.

Upgrade 1: Ammo 2.
Upgrade 2: Ammo 3.

Widowmaker TX Shotgun

A twelve-gauge, semi-automatic tactical shotgun the Widowmaker is a preferred weapon for American PMC companies and their subsidiaries.

Type: R, WA: 0, Con: N, Availability: C, Damage/Ammo: 4d6, Shots: 8, ROF: 2, Rel: ST, Range: 50m, Cost: 500€.

Damage upgrade: 200€ each.

Upgrade 1: 4d6+1
Upgrade 2: 4d6+2
Upgrade 3: 4d6+3
Upgrade 4: 5d6.

Rate of fire upgrade: 500€, increases ROF to 3.

Burst fire upgrade: 1000€, increases ROF to 5.

Magazine upgrades: 100€ each.

Upgrade 1: 10 ammo.
Upgrade 2: 12 ammo.
Upgrade 3: 14 ammo.
Upgrade 4: 16 ammo.

PAX-22 Tranquiliser Rifle

A silent weapon the PAX-22 fires a powerful tranquiliser round that takes effect within seconds, rendering a target unconvious. The needle-nosed rounds can penetrate any soft armour to deliver its dosage and the cartridge can sense and deliver the right amount.

Type: R, WA: +1, Con: N, Availability: P, Damage/Ammo: Stun trick -3, Shots: 1, ROF: 1, Rel: ST, Range: 100m, Cost: 1000€.

329-MPRS Rocket Launcher

A breech-loading rocket launcher operated by screen and trigger the MPRS is used to take out light vehicles and bots.

Type: HVY, WA: +0, Con: N, Availability: P, Damage/Ammo: 5d10AP, Shots: 1, ROF: 1, Rel: ST, Range: 500m, Cost: 2000€.

M404 Heavy Rifle

A 5.56 ‘micro-gun’ with multiple barrels the M404 can lay down withering suppressive fire though it is sluggish to wind up.

It can be fitted with a laser sight and a cooling system. The cooling system costs 500€ and increases the rate of fire by 5.

Type: HVY, WA: -2, Con: N, Availability: P, Damage/Ammo: 5d6, Shots: 100, ROF: 35, Rel: ST, Range: 400m, Cost: 1250€.

Damage upgrades: 500€ per upgrade.

Upgrade 1: 5d6+1
Upgrade 2: 5d6+2
Upgrade 3: 5d6+3

Rate of fire upgrade: 500€ per upgrade.

Upgrade 1: ROF 40.
Upgrade 2: ROF 45.
Upgrade 3: ROF 50.

Ammo capacity upgrade: 100€ per upgrade.

Upgrade 1: Ammo 125.
Upgrade 2: Ammo 150.
Upgrade 3: Ammo 175.
Upgrade 4: Ammo 200.

Linebacker Grenade Launcher

A semi-automatic bullpup grenade launcher the Linebacker uses a powerful burst of compressed to launch its 40mm grenades from a six round magazine.

Type: HVY, WA: -2, Con: N, Availability: P, Damage/Ammo: By grenade, Shots: 6, ROF: 1, Rel: ST, Range: 100m, Cost: 1000€.

Rate of fire upgrade: 500€ – ROF 2.

LS-66 Sabre Laser Rifle

The LS-66 fires a direct beam of coherent light, powerful enough to cut through just about anything with sustained fire but it needs sustained fire in order to do so. Only a sustained hit will cut through armour or penetrate tough targets. The rifle can ‘scribble’ across broad areas but will not do effective damage.

Sustained hits do damage for the number of hits they have done as though it is one hit.

Type: HVY, WA: +2, Con: N, Availability: R, Damage/Ammo: 1d6AP Shots: 500, ROF: 1-500, Rel: UR, Range: 200m, Cost: 10000€.

Damage upgrades: 1000€ per upgrade.

Upgrade 1: 1d6+1 AP
Upgrade 2: 1d6+2 AP.
Upgrade 3: 1d6+3 AP.

Ammo upgrade: 1000€ per upgrade.

Upgrade 1: 600 rounds.
Upgrade 2: 700 rounds.
Upgrade 3: 800 rounds.

Hi-NRG Plasma Lance

The Hi-NRG is an experimental plasma weapon firing bolts of superheated gas along a magnetic barrel. It cannot hold many rounds and is not especially accurate but the blast radius compensates for that inaccuracy.

Type: R, WA: -1, Con: N, Availability: R, Damage/Ammo: 3d6, knife AP, blast radius 1m, Shots: 20, ROF: 2, Rel: UR, Range: 100m, Cost: 10000€.

Damage Upgrade: Cost 1000€ per upgrade.

Upgrade 1: 3d6+1
Upgrade 2: 3d6+2
Upgrade 3: 3d6+3

Rate of Fire upgrade: 2000€, increases ROF to 3.

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