Cloak of Steel for Legends of Anglerre

I’m hoping to have some positive news about a new edition of Cloak of Steel at some point soon. I’m still waiting on some contractual/licensing negotiations with another company. A potentially very interesting development that really only needs a final contract signing before we can go ahead.

In the meantime, here’s some kitbashing for using the mecha portions of Cloak of Steel in Legends of Anglerre.

Cloaks
Cloaks are Scale 3 (Medium)  devices. Magical suits of armour that a character can don and then use to launch into battle more even-handed against giants, dragons and other Cloaks. Cloaks have access to Gigantic Creature Stunts but also take Monstrous Weaknesses when they do, typically Huge Target.

Cloaks have a base of 7 physical stress and 7 system stress. They have a base of three Aspects and two Stunts that are built into them. As armoured suits Cloaks have an Armour Bonus of -2 and the negative aspects Heavy and Slow. They can take a total of six consequences, being big, heavy, tough devices. They’re considered to have Endurance and Redundancy skills at 3 each and the Might skill at +1.

Squires
Squires are at the upper end of Scale 2 and are bulky suits of personal armour rather than the ‘vehicles’ that Cloaks represent. Squires have a base of 7 physical stress and 6 system stress. They have a base of 2 Aspects and one Stunt that is built into them. As armoured suits Squires have an armour bonus of -2 and the negative aspects Loud and Heavy. They can take a total of six consequences. They’re considered to have Endurance at +3, Redundancy at +1 and Might at +1.

Cloaks and Squires alike pick up and use weapons, rather than being equipped with them in the normal manner of vehicles.

Airships
Airships are Scale 3, 4 or 5.

  • Scale 3 – Physical/System Stress 5, Skill Points 7, Aspects 3, Stunts 1
  • Scale 4 – Physical/System Stress 5, Skill Points 10, Aspects 4, Stunts 2
  • Scale 5 – Physical/System Stress 5, Skill Points 16, Aspects 5, Stunts 2

Airships use their skill points to describe their weapons, special abilities and so forth in the same way as normal constructs.