No Savage Worlds for us

Alas, our application for SW licensing has been denied. Which is a shame as I think it might have been a good fit for the Camelot in Space game and a Savage version of ’45.

On to other things!

32 responses to “No Savage Worlds for us

  1. I’m surprised that they didn’t give you the licence. Any reason why given?
    That said, Camelot in Space? Is this anything like the old Camelot 3000 comics? πŸ™‚

    • Didn’t feel the project or Postmortem in general fitted with the brand. Which seems a little odd. ’45 – one of the projects I sent them to look at – seems tailor made for SW.

      • Their mistake, and their loss, I guess.
        As I’m not a fan of the Savage Worlds stuff to begin with, this just means you’ll find a better home for the game at some point, I suppose. πŸ™‚

      • Their mistake, and their loss, I guess.

        As I’m not a fan of the Savage Worlds stuff to begin with, this just means you’ll find a better home for the game at some point, I suppose. πŸ™‚

      • Their mistake, and their loss, I guess.

        As I’m not a fan of the Savage Worlds stuff to begin with, this just means you’ll find a better home for the game at some point, I suppose. πŸ™‚

      • Their mistake, and their loss, I guess.

        As I’m not a fan of the Savage Worlds stuff to begin with, this just means you’ll find a better home for the game at some point, I suppose. πŸ™‚

      • “The Brand” ah that’s a telling phrase. I don’t think its the project, I think it’s something about Postmortem in particular and the rest of the products you’ve published over the years.
        Sad really. When a company starts worry about ‘The Brand’ it means that they are either listening to the lawyers or the marketers, who inevitably have a really poor idea of what the public wants, especially in a small market like gaming. That or one person at the top is tryin to micromanage and is inserting their personal bias into the process. It also means that they are no longer ‘universal’ in their approach for their mechanics…

      • “The Brand” ah that’s a telling phrase. I don’t think its the project, I think it’s something about Postmortem in particular and the rest of the products you’ve published over the years.

        Sad really. When a company starts worry about ‘The Brand’ it means that they are either listening to the lawyers or the marketers, who inevitably have a really poor idea of what the public wants, especially in a small market like gaming. That or one person at the top is tryin to micromanage and is inserting their personal bias into the process. It also means that they are no longer ‘universal’ in their approach for their mechanics…

      • “The Brand” ah that’s a telling phrase. I don’t think its the project, I think it’s something about Postmortem in particular and the rest of the products you’ve published over the years.

        Sad really. When a company starts worry about ‘The Brand’ it means that they are either listening to the lawyers or the marketers, who inevitably have a really poor idea of what the public wants, especially in a small market like gaming. That or one person at the top is tryin to micromanage and is inserting their personal bias into the process. It also means that they are no longer ‘universal’ in their approach for their mechanics…

      • “The Brand” ah that’s a telling phrase. I don’t think its the project, I think it’s something about Postmortem in particular and the rest of the products you’ve published over the years.

        Sad really. When a company starts worry about ‘The Brand’ it means that they are either listening to the lawyers or the marketers, who inevitably have a really poor idea of what the public wants, especially in a small market like gaming. That or one person at the top is tryin to micromanage and is inserting their personal bias into the process. It also means that they are no longer ‘universal’ in their approach for their mechanics…

    • Didn’t feel the project or Postmortem in general fitted with the brand. Which seems a little odd. ’45 – one of the projects I sent them to look at – seems tailor made for SW.

    • Didn’t feel the project or Postmortem in general fitted with the brand. Which seems a little odd. ’45 – one of the projects I sent them to look at – seems tailor made for SW.

    • Didn’t feel the project or Postmortem in general fitted with the brand. Which seems a little odd. ’45 – one of the projects I sent them to look at – seems tailor made for SW.

  2. I’m surprised that they didn’t give you the licence. Any reason why given?

    That said, Camelot in Space? Is this anything like the old Camelot 3000 comics? πŸ™‚

  3. I’m surprised that they didn’t give you the licence. Any reason why given?

    That said, Camelot in Space? Is this anything like the old Camelot 3000 comics? πŸ™‚

  4. I’m surprised that they didn’t give you the licence. Any reason why given?

    That said, Camelot in Space? Is this anything like the old Camelot 3000 comics? πŸ™‚

  5. I got refused a license because I release products via Creative Commons. I also received the recommendation that if I changed my license and went with Savage Worlds, that I’d need to cut down heavily on setting and fiction content in my books. So, Savage Worlds is not for Machine Age, either.

  6. I got refused a license because I release products via Creative Commons. I also received the recommendation that if I changed my license and went with Savage Worlds, that I’d need to cut down heavily on setting and fiction content in my books. So, Savage Worlds is not for Machine Age, either.

  7. I got refused a license because I release products via Creative Commons. I also received the recommendation that if I changed my license and went with Savage Worlds, that I’d need to cut down heavily on setting and fiction content in my books. So, Savage Worlds is not for Machine Age, either.

  8. I got refused a license because I release products via Creative Commons. I also received the recommendation that if I changed my license and went with Savage Worlds, that I’d need to cut down heavily on setting and fiction content in my books. So, Savage Worlds is not for Machine Age, either.

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