Gamma World: Nazi Origin


After all, what’s a gonzo-setting without Nazis? 

Nazis appear throughout post-apocalyptic, pulp, weird and other fictional forms as ‘baddies’, either as themselves (living on the moon, in the centre of the Earth, South America or dimensional/other worldly portals) or similar philosophies turn up with mutants thinking themselves superior, alien races running death/experimentation camps and so on. In gaming you have examples like Reich Star or the Coalition forces in RIFTs, through cinematic and pulp history you have any number of campy or serious examples from Planet of the Apes and Ralph Bakshi’s Wizards. Even Daleks are really just Nazis dressed up in a tin-can. As such it’s a ripe trope for any sort of gonzo setting, my own ’45 or the new Gamma World being great examples. They’re a quick, easy way to hit some well understood tropes and to bring them into a game.A stranded ‘uber’ from another dimension can make an interesting, reluctant ally and even a powerful antihero. For the ‘oldies’ amongst you, ‘Planet of the Damned’ from the obscure UK comic Starlord might be a good springboard for some ideas.

NAZI
………………………………………………………………..
YOU ARE A MEMBER OF THE MASTER RACE, WHICH JUST HAPPENS TO BE WHATEVER RACE YOU’RE A MEMBER OF. YOU ARE DESTINED TO RULE ALL OF GAMMA TERRA WITH YOUR FELLOWS. IT IS YOUR DESTINY! IT IS IN YOUR BLOOD!

The idea of inherent supremacy to a particular race or type is prevalent in many nations, many fascist ideologies and many dimensions. The concept is particularly appealing to those who have fallen upon hard times and need a convenient excuse to hate everyone else. You are the current iteration/result of one of these ideologies. Indoctrinated with unpleasant and scientifically questionable ideas, bred to be a perfect member of your particular ‘type’ and given over to frothing rants about the inferiority of everyone and everything else.

Nazis are looked down upon by almost all other sentient beings across Gamma Terra but they do tend to have nice looking uniforms and if you can get past the rabid rhetoric they’re more than willing to work with anyone who can further their cause. Nazi settlements tend to be paranoid and dangerous, but well organised with a lot of stockpiled Omega Technology.

Appearance: Most Nazis are either shining examples of the perfection of their particular type (your other origin roll) or quite the opposite. They wear natty black/brown uniforms and armour and always keep their boots nicely polished – where appropriate. Being the result of eugenics experiments rather than the more advanced techniques used to produce Engineered Humans, Nazis may display some of the effects of inbreeding.

NAZI TRAITS
Mutant Type: Charisma, Dark, +2 to Dark overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Interaction and Conspiracy checks.
Unbridled Hate (Level 1): Gain a +2 bonus to hit and damage against any enemy that doesn’t share traits/similarity of your origins. GM discretion determines what you can and cannot get this bonus against, a Nazi felinoid, for example, wouldn’t get the bonus against other supremacists (such as Hoops) or against any feline form of enemy.
Tech Cache (Level 1): When you draw Omega Tech you can draw an extra card and discard the one that you don’t like.
Nazi Critical (Level 2 or 6): When you score a critical hit the attack deals 1d10 extra damage + your level, with the same caveat as Unbridled Hate.

NAZI POWERS
HATE-FUELLED ATTACK – NAZI NOVICE
Your loathing for anything that isn’t like you lends itself to powerful strikes that harm your enemies, but expose you.
At-Will, Physical, Weapon
Standard Action, Melee
or Ranged weapon
Target: One creature
Attack: d20+ Weapon accuracy + Your level Vs. AC.
Hit: 2[W] + your level physical damage and your AC is considered two lower until your next turn.

VILLAINOUS ARROGANCE – NAZI UTILITY
You laugh in the face of death. The truly superior cannot die!
Encounter, Dark
Minor Action, Personal
Effect: You gain resist 5 physical for the rest of the encounter but your Fortitude, Reflex and Will values are reduced by -2, after all, nothing can hurt you.

CRUELTY – NAZI EXPERT
When you destroy an enemy you do it in such a cruel and painful manner that their fellows cannot help but wince and turn away.
Encounter, Physical, Weapon
Standard Action, Melee or Ranged weapon
Effect: After an attack destroys or kills an enemy you can activate this power. Each enemy within 10 squares takes an attack of Charisma, plus your level vs. Will. If affected they may only make a minor action on their next turn as they are too disgusted and scared by what you just did to their fellow.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s