As a start and to test the waters, here’s some holdout rules for creating Abhumans within the Warhammer 40,000 universe – rules oddly missing from Dark Heresy.
Ogryns that are pressed into anything beyond simple labour or straightforward military service must have undergone the Biochemical Ogryn Neural Enhancement process (BONE). Ogryns that have not undergone this process are considered to be too stupid to be useful in any other role. Ogryns are only found on Feral and Imperial worlds – specifically former prison planets and places where they have been imported as cheap labour. The BONE treatment adds an additional 1d10 of Intelligence to the score indicated below. Due to Ogryn’s massive size they also gain a free skill ‘Giant Stride’ which adds half again to their movement as per page 212 of Dark Heresy.
Ogryns are somewhat limited in their careers, the cost of the BONE program is generally only undertaken by those with the budget to justify it, which almost inevitably means the Imperium itself. Some criminal cartels and noble houses have also managed to scrape together the funding to enhance some Ogryns, typically for use as enforcers or bodyguards.
Ogryns are limited to the following Dark Heresy career paths: Arbitrator, Guardsman, Scum
Ratlings are tiny sized, lecherous, food obsessed abhumans from rural worlds in the Imperium. Ratling communities have managed to carve a niche for themselves in the Imperial worlds despite their short stature and relative weakness as cooks and snipers, but also as able traders and agri-farmers. Ratlings suffer from the drawback ‘Little Legs‘ and lose one quarter of their movement.
Ratlings are limited to the following Dark Heresy career paths: Adept, Arbitrator, Assassin, Guardsman, Scum.
The Squats are an unfortunate race of abhumans, scattered from the majority of their homeworlds by the sweep of the Tyranid hive fleet Behemoth and the majority of their remaining homeworlds violently taken over by the Imperium Squats are now hard to find, though their technical expertise is much sought after and The Guild tries to maintain ties between the remaining Squat communities. Their refugee status has lead to the formerly unthinkable, Void Born Squats born on Space Hulks of refugee fleets from their home worlds. Squats suffer from the drawback ‘Little Legs‘ and lose one quarter of their movement and also tend to suffer from agoraphobia. Squats are rarely taken into Inquisitor retinues due to the persistence of their heretical ancestor worship, even amongst Squats who are ostensibly loyal members of the Imperium.
Squats are limited to the following Dark Heresy careers: Adept, Arbitrator, Guardsman, Scum.
The Ogryn Ripper Gun is special equipment issued only to Ogryns and usable only by Ogryns due to its size and bulk.
Class: Basic (Ogryn only)
DAM: 1d10+4 I
Special: Scatter, Reliable (NB: All OTHER firearms are considered Unreliable in the hands of an Ogryn)
Wt: 15 kilos
Ammunition: 1/10, Scarce
Ogryn grenades are large stick bombs which produce much larger fragments than standard fragmentation grenades. They share the same statistics save that they have a penetration of 1 and and scarce to find outside of Imperial Guard armouries.