Autopsy 4: Released!

The New-Look Autopsy. Cleaned up and expanded blog articles, support and other material for a variety of games in a more screen/tablet friendly format.

This issue:

  • Shadow World: Cantrip Comprehensive, The Ourobowrong,
  • ’45: Psychobilly Retropocalypse: The Pukes of Dannger
  • 4E: Groin Weasels
  • Blood!: Tips/errata
  • Pathfinder: Flenser Swarm
  • Invaderz!
  • Grim’s Tales
  • ‘Beta Planet’ *Nudge, wink*

Buy it HERE

Ian’s Updates

WW Books for sale
Signed Copies

Whore’s Blade 20,000
The Empress’ Guardians
The Empress’ Fleet
The Church of the Goddess Empress
General Update
The Union of Privateers
Department of Administration
The Divine Order of Quizzers

Over the Hills and Far Away

Facebook Links
Shadow World
Tough Justice
Random Insane Side Projects
Whore’s Blade 20,000
Scandal Sheets

Ian’s Updates

Scandal Sheets Update
Whore’s Blade 20,000 Update
Whore’s Blade 20,000 Background
Zealot Sculpt
Meet Sally Sill

Shadow World
Tough Justice
Random Insane Side Projects
Whore’s Blade 20,000
Scandal Sheets

Friendly Chat About- Special Edition
Offence Culture
Literature and Education

Ian’s Updates

Designer’s Notes (Repost)

Announcing Whore’s Blade 20,000
2GMs 1Mic Interview

Facebook Groups
Tough Justice
Shadow World
Whore’s Blade 20,000

Friendly Chat Special Edition
Offence Culture
Over the Hills And Far Away (My friend Seaside Tom)
Whore’s Blade 20,000 Trailer

Wizkid: Cantrip Comprehensive CONFLICT!

All great stories rise out of conflict and, as anyone who wasn’t homeschooled knows, school is full of conflict. This means you can have plenty of adventure without even having to break out the man-eating doll-spiders or bands of killer non-copyright infringing smurf-like micro-demons.

Students Vs Staff

The teachers are, obviously, in positions of authority and that puts them in immediate opposite with students who would rather build paper aeroplanes, sleep, text, smoke, get high, get drunk or cop a feel off each other behind the bike sheds. Some teachers are always worse than others however and certain teachers are set up to be the character’s arch nemesi.

Miss Encephela is an obvious choice, Mr Punch likes to hide away and she’s a hideous, octopoid bitch. She hates children and will go out of her way to come up with cruel and unusual punishments.

Madame Gorget also makes for a nasty and troublesome teacher who is ready to dish out punishments, usually after shouting at the student in a variety of incomprehensible languages, Like Miss Encephela she has a horrific edge which adds tension to her tirades.

Mr McBastard is less sinister and more angry, which makes him good for shouting and/or headbutting people. Given that corporal punishment is still applied in magical schools, he can be scarier than his conventional appearance might suggest.

Mr Noot on the other hand is a complete walkover and can be thoroughly bullied by the students with virtual impunity. As a victim he makes a good comedic punching bag compared to the nastier teachers.

Clique Vs Clique

As well as the specific cliques mentioned in prior articles there are always broad cliques based on academic accomplishment, popularity, fashion and music choices, remedial education status, sexiness, sexuality and just about any division you care to think of. Kids hatred and cruelty to each other is boundless and a rich source of bitter conflict that can last for years and scar for a lifetime, all without anyone getting killed!

School Vs School

Occasionally some teachers, educators or governments get funny ideas about ‘encouraging competition’ and try to get schools to play games against each other or engage in competitions. Cantrip Comprehensive tends to suck at Bigpitch and private schools do so very much love to ‘stick it to the oils’ but they’re willing to be underhanded more than the more privileged and there’s more than one thing they can compete at. Brutality can make up for a lot.

Staff Vs Staff

Teachers often clash over what they think is fair and over educational ideology. Some hate kids, some love them. Some believe in a soft approach, some a hard approach. Some like to punish, others to reward. Some like to threaten, others like to inspire. Canny students can latch on to a favourite teacher in a favourite subject and set the staff against each other, getting away with murder in the crossfire.

School Vs Town

The town is deeply suspicious of the school and the odd people that go there. It might be a Comprehensive but it doesn’t take in people from the local area. What’s all that about then eh? Plus the kids who go there seem to think they’re better than everyone else, which is bound to get someone’s back up. While the local shops are happy to take their money the local youths – and others – have their eye open for trouble, or the opportunity to cause it.

School Vs Government

Schools are subject to a lot of examination and scrutiny and every time the wind changes so does educational policy. It’s no different for magical schools and inspectors, interfering PTA groups and government secretaries are likely to turn up and put the school’s funding or existence under question from time to time. Students and staff will have to club together to keep these evil forces of bureaucracy out of their business.

Bloodsucker: The Angst – Goths of a Certain Age

The basic version of Bloodsucker: The Angst lets you play teeny-goths and emo kids who have become caught up in the vampire subculture and ‘turned’ but you might want to play an ‘elder’. Someone who came up and changed during the goth revival of the 1990s, or even the original movement uncounted years earlier!

How might you do that then. How might you play an older character in Bloodsucker and what differences might there be when you’re an OG? (Old or Original Goth).

1. Sample Schticks: World weary, office goth, weekend warrior, Peter Pan, Creeper, drunken sot, worker drone.

2. Cliques: The cliques are the same as usual. OGs tend to be aloof from the whole cut and thrust of politicking though and tend to be a force unto themselves. Individual and somewhat self-focussed.

3. Check your concept with your GM. OGs tend to only work if they have a strong link with the group (a son, daughter or sibling) or if the whole group is OGs, a group of friends who exist outside the politicking and fighting.

4. 90s revival goths have 70 points to spend on statistics. 80s goths have 80 points to spend on statistics.

5. 90s revival goths have 80 points to spend on skills. 80s goths have 90 points to spend on skills.

6. 90s revival goths have 12 points to spend on powers. 80s goths have 15 points to spend on powers. OGs have some extra options when it comes to the various powers, alternative versions of the existing powers.

7. Choose merits and flaws.

8. 90s revival goths have a starting juice capacity of of 8. 80s goths have a starting juice capacity of 10. They start at half this total, the same as other Bloodsuckers.

9. 90s revival goths start with 6 Angst. 80s goths start with 7 Angst.

10. Select equipment.

11. Work out your cool. Reduce the total by 1 for 90s revival goths and 2 for 80s goths. Don’t trust anyone over thirty.

12. Double check everything.

13. Fill out your details.

14. OGs have an additional stat called ‘Meh’ which represents the extent to which they really, really can no longer be bothered with stupid games. This applies as extra difficulty for tasks and rolls as determined by the Games Master. 90s revival goths have a Meh of 1, 80s goths have a Meh of 2. Meh can go up and down but this should only be the result of really, really getting involved or showing supreme indifference. Failure when you DO get involved in a plot or scheme can increase Meh. Should Meh ever reach 5 the OG completely withdraws from Bloodsucker society and tries to forget what they are.


Dramatics – OGs get to roll an extra dice when using Dramatics as they have the benefit of years of experience.

Ignored – OGs use their ignored powers in subtly different ways. Rather than sneaking and hiding Level 1 ignored provides them a bonus to fast talking, lying, making excuses and otherwise wriggling out of social situations they’ve gotten themselves into. Level 2 lets them spend points to make themselves memorable (albeit as ‘that freak’) rather than forgotten. Level 3 remains the same.

Transmogrification – OGs turn into the more typical vampire forms of wolf and bat. Something that irritates the younger Bloodsuckers, who can’t.

Venom – OGs get a bonus to their Venom rolls equal to their ‘Meh’ score.

Mehgic – OGs have their own power, Mehgic. At level 1 this costs 3 juice. At level 2, 2 juice. At level 3 one juice. When spent it allows them to add their ‘Meh’ score to resist any supernatural power used against them because they just really, really don’t care any more.