Traveller OGL: Alienist RELEASED!

A full career path for the Traveller OGL
Many people are fascinated by alien cultures but for some it becomes an obsession and for a few, exceptional people they become a part of the culture that fascinates them. Accepted in a way that most never could be.

Caught between their own people and their obsession, the Alienist is a bridge between disparate cultures separated by light years, psychology and even biology.

Xenophiles are those who are truly in love with the alien and wish to become a part of it. They might be scouts or soldiers who have ‘gone native’ while stationed in alien dominated space or they may simply have become enchanted with the aliens through the image that they have in the media, seeing them as the embodiment of a concept or as something in their own species that has been lost or diminished. In extreme cases a Xenophile may be suffering from a mental illness, believing that they truly are a member of this alien culture that has become trapped in a human body. They seek to soothe their craving for belonging by finding a new home in an alien culture.

Xenoethnologists are scientists who specifically study the cultures of alien species. Rather than the dry, biological facts or a broad study of intelligent beings as a whole, they zero in on an alien culture and study it intensively, living amongst it and learning to translate meaning between that species and their own. The build bridges between different species and cultures that sometimes don’t even share base biology or senses, let alone concepts.

Tourists Tourists are fascinated by alien cultures in a more general sense. They want to experience as many of these cultures and viewpoints as they can, to travel far and wide seeking novel experiences and seeing strange wonders. They wander from port to port, trying to get off the beaten track, away from the well travelled and to lose themselves on alien worlds. Tourists often find themselves in trouble but this adds a frisson of excitement to their travels and and gives those who return to civilisation interesting stories to tell.

Buy download HERE

6-Pack Adventures: THULU! (Pathfinder) RELEASED!

A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.

  • Battle Map
  • Tokens
  • Pre-generated characters

For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.

THULU! Has a ragged band of grizzled warriors trying to hold off the orc horde long enough for relief to arrive.

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

Buy download HERE

In print HERE

Gangworld – Fuckin’ Fairies – Released

“The sun shines on our friends. The rain chills our foes.”

The Fucking Faeries is one of the most sophisticated criminal organizations in the kingdom. These corrupt faeries exploit their Seelie Court connections to control local weather and natural phenomena, and their Unseelie Court connections to kidnap, assassinate, and spy from the shadows.

Now with added OGL type crunchy bits. Mmmm, good for what ails ya.

Buy HERE

Gosh, Spies! (Preview)

TitleWendyGosh, Spies! will be coming along soonish, though it’s going to be delayed by some urgent Interactive Fiction work for Kindle, iStore and Social Networking.

Gosh, Spies! is a supplement for Agents of SWING and will expand the SWING world into the realms of children’s, tweens and teens adventure fiction, drawing on such diverse sources as Enid Blyton, Hanna Barbera and ‘Keene’/'Dixon’ as well as later skits and reinterpretations of the same ideas and characters, giving our own spin on them.

As well as a catalogue of pre-generated characters from these sources you’ll get rules expansions for making youthful characters, rules changes for running child-investigations, suggestion on how to run games for a younger audience – particularly girls and a bunch of background information on SWING’s younger agents, their training and the boarding schools where they teach them to be spies.

Essentially, Gosh, Spies! will provide you with a bunch of characters and villainous organisations suited to the sub-genre (though I’ll try to avoid ‘Gypsies’ as a villainous group) and a whole lot of expansionary material. We thrive on feedback here at Postmortem Studios though and would love you to let us know what material you’d like to see come out for Agents of SWING besides the planned ‘Nefarious’ villains book, Gosh, Spies! and the as-yet-unnamed gadget catalogue.

Do you want more adventures? Perhaps a campaign against a singular villainous agency? What about a guide to SWINGing London? Perhaps something more ‘adult’ or psychedelic, these were the times of Free Love and Happenings after all.

If you want to run Agents of SWING – or any of our other games – at a convention we’re happy to lend support in any way we can. Same goes for if you’re willing to run demo games online via Infrno or other, similar services. We’d also appreciate it, if you like our games, that you’d tell others about it by blog or tweet or status update, by review or forum post. Feedback is wonderful, so it seeing enthusiasm for our games reflected in the community and as a small, independent publisher that kind of positivity is something one really needs.

I’d also like to remind you all that we have a couple of copies of the SWING deluxe set still available. The Deluxe Set contains a hardback copy of the main rulebook, copies of the Agent’s and Control notebooks, SWING branded pencils, dice sets and chips. Everything you need to play the game in a shiny blue box. Limited copies will be available at Dragonmeet & Indiecon but if you want to be sure to get one, you need to order soon.

SWING is a very fun game to write and develop for as well as – hopefully – a fun game for you to play. The streamlined and simplified version of FATE that we developed for SWING is likely to be the foundation of future FATE games that we develop and so any general suggestions regarding the way that the SWING version works would also be greatly appreciated.

Getting feedback and excitement from gamers is like getting blood from a stone sometimes but, be assured, Postmortem Studios does listen.

You can buy Agents of SWING here or in hardcopy here.

 

 

 

 

6-Pack Adventures: The Sting Released! (Pathfinder)

A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.

  • Battle Map
  • Tokens
  • Pre-generated characters

For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.

The Sting has a band of experienced adventurers following a clue to an abandoned temple that, perhaps, isn’t as abandoned as it first appears…

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

Buy it HERE

Hardcopy HERE

Agents of SWING: COIL

The new adventure, SNAKE EYES introduces a new enemy organisation called COIL.
If you want to use COIL in your own games, here are their organisational details:

COIL – Capital Oligarch International League

Scale: 3 Medium
Scope: 3 Regional: First World Nations (Europe, North America, Pacific Rim)
Aspects:Hidden From Sight, Rich Beyond Dreams of Avarice, Mercantile.

Skills:
Influence: First World Nations +1 (Elsewhere-1)
Information: First World Nations +1 (Elsewhere -1)
Resources: +7
Diplomacy: +1
Security: +1
Administration: +1

Organisation Physical Stress: OOOOOOO
Organisation Composure Stress: OOOOOOOOOO
Social Stress: OOOOO

Agents of SWING: Control’s Casefile RELEASED!

A work-booklet for Control to use in Agents of SWING to plan plots, reference rules and wrangle the stats of villains, henchmen and goons.

Reference sheets for the GM in Agents of SWING along with tracking sheets for goons, villains and henchmen.

Contains errata for the first printing of Agents of SWING.

Get it free HERE
Buy hardcopy to scribble in HERE

6-Pack Adventures: Incursion (Pathfinder) RELEASED!


A 6-Pack Adventure: pick-up-and-play adventures designed to fill 2-4 hours of play and containing everything you need.

  • Battle Map
  • Tokens
  • Pre-generated characters

For longevity you can use the tokens and the map for anything else you care to do and the adventures should be fairly easily adaptable to fit into your existing campaign if you want.

Incursion has a village suffering at the hands of strange invaders, a threat that could spread to the whole world if the characters don’t intervene…

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

 

Buy it HERE
Imminently available at your other usual PDF stockists and also available in hardcopy at
Lulu

SWING Reviews!

Andrew Fix:
This is an excellent game that perfectly captures the feel of the 60s and 70s “spy-fi” genre. It can be used to emulate anything from James Bond (from the serious early and latest movies to the goofiest of the Moore movies from the 70s) to The Prisoner to The Avengers to Austin Powers. It is a worthy successor to Spycraft as the go-to game for action-oriented superspy adventures.The game uses the excellent FATE system and it keeps that “pulpy” feel from earlier FATE games Spirit of the Century and Star Blazer Adventures. It expands some mechanics (organization rules), cleans up some rules (skills and stunts), and introduces some interesting new twists of its own (Swing dice). It also includes lots of examples, including sample characters, vehicles and organizations.

Don’t let the page count intimidate you. The physical book is a nice, tidy, compact digest-sized book. It’s neatly organized and easy to flip through.

Agents of S.W.I.N.G is a good buy for anyone looking for an action spy game or any fans of the FATE system.

Rating: *****

Tim Loud:
This is how you write a FATE or Fudge game. Clear organization, plenty of sample characters. Even an adventure. Although based off Starblazers and Legends of Anglerre, it is light enough to play on its own.

Favorite bits: the characters, everything from Emma Peal-inspred Avengers to The Doctor (circa John Pertwee) to a Moriarty-style Fu Manchu. The only FATE/Fudge game to change the attribute ratings (instead of a character being Average, they are Yawn. Instead of Mediocre, they are Bent; Good is Cool). I also enjoy the silohettes that may be traced for easy character drawings (as on the cover). The tone can range from somewhat ludicrous to serious and cinematic (or seriously cinematic). To use one of the adjectives on their own ladder: Far Out.

Take the strong Mature Audiences Only Warning seriously. I counted at least one f-bomb, but in context it made perfect sense.

One of the best written and easiest games. I went and ordered the paper back. It’s that good.

Rating: *****

Agents of SWING: Nefarious! Commissioned

Nefarious! Which will be a short sourcebook on villains, henchmen, goons and villainous organisations for SWING has been commissioned and will be written by Chris Helton, @dorkland on twitter.

When it’ll be ready? Don’t know…
What EXACTLY it will contain, other than fab, swinging, gear and groovy stuff, not sure.

It’s comin’ though…