Fallout Xpress Fanbook – Index

Since edits have put things out of place here’s an index. If/when I get time I’ll consolidate this into a PDF fanbook as I did for Bioshock and I may even write up some UK based fan material :)

Plenty of paying stuff to be getting on with in the meantime…

Rules


Villains

Fallout Xpress Fanbook: Villains S to Z

Securitron
Str: 3 Res: 4 Dex: 2 Spd: 3 Int: 2 Per: 2 Chr: 2 Con: 2 Rsl: 2 Rst: 2
Skills: Big Guns 2, Energy Weapons 2, Guns 2, Security 1, Speech 1, Unarmed 1.
Special: Armour 12
Attacks: Twin 9mm SMG and Twin Gatling Laser (damage +1)

Sentry bot
Str: 3 Res: 4 Dex: 3 Spd: 3 Int: 2 Per: 2 Chr: 1 Con: 2 Rsl: 3 Rst: 3
Skills: Big Guns 3, Energy Weapons 3, Guns 3, Security 1, Speech 1, Unarmed 2.
Special: Armour 20
Attacks: Missile Launcher, Minigun OR Gatling laser.

Slags
Normal character creation rules.

Spore carrier
Str: 3 Res: 3 Dex: 3 Spd: 4 Int: 3 Per: 3 Chr: 3 Con: 3 Rsl: 3 Rst: 3
Skills: Melee Weapons 2, Sneak 3, Survival 2, Unarmed 3, Armour 2.
Special: +1 bonus Sneak dice in vegetation. Explode when killed like a fragmentation grenade.
Attacks: Unarmed.

Spore plant
Str: 3 Res: 3 Dex: 2 Spd: 2 Int: 0 Per: 2 Chr: 0 Con: 0 Rsl: 0 Rst: 0
Skills: Throwing 2, Unarmed 3.
Special: Armour 4.
Attacks: Seed spike Damage 2, Bite, damage Str +2, +1 Armour.

Super mutant
Normal character creation rules.

Super mutant behemoth
Normal character creation rules

Support drone
As guard drone, but no ranged weapon.

Swampfolk
As normal humans.

Tank track robot
Str: 6 Res: 6 Dex: 2 Spd: 1 Int: 1 Per: 1 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Melee Weapons 2.
Special: Armour 30.
Attacks: Autoflail, Str +6 damage, autofire.

Tesla robot
As a gun robot, but armed with a Tesla cannon.

Trog
Str: 2 Res: 2 Dex: 2 Spd: 3 Int: 2 Per: 2 Chr: 2 Con: 2 Rsl: 2 Rst: 2
Skills: Survival 2, Unarmed 3.
Special: None.
Attacks: Strength +2, +1 Armour.

Wanamingo
Str: 4 Res: 4 Dex: 4 Spd: 4 Int: 1 Per: 3 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Survival 2, Unarmed 3.
Special: Armour 4.
Attacks: Str +3 bite.

Yao Guai
Str: 4 Res: 4 Dex: 3 Spd: 3 Int: 1 Per: 3 Chr: 2 Con: 2 Rsl: 3 Rst: 3
Skills: Survival 2, Unarmed 3.
Special: Armour 4.
Attacks: Claws Str +12 damage, Armour +1

Fallout Xpress Fanbook: Villains – O to R

Pacification robot
Str: 5 Res: 4 Dex: 2 Spd: 2 Int: 2 Per: 2 Chr: 1 Con: 2 Rsl: 2 Rst: 2
Skills: Big Guns 3, Energy Weapons 3, Guns 3, Speech 3.
Special: Armour 20.
Attacks: Pulse Rifle.

Pig rat
Str: 1 Res: 1 Dex: 2 Spd: 2 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Survival 1, Unarmed 2.
Special: Armour 1
Attacks: Bite, Str +1 damage, Armour +1

Protectron
Str: 2 Res: 3 Dex: 2 Spd: 2 Int: 2 Per: 2 Chr: 2 Con: 2 Rsl: 2 Rst: 2
Skills: Energy Weapons 2, Lockpick 2, Repair 2, Science 2, Security 2, Speech 2, Unarmed 2.
Special: Armour 8
Attacks: Laser pistol.

Radroach
Str: 1 Res: 2 Dex: 1 Spd: 2 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Survival 3, Unarmed 2.
Special: Armour 4
Attacks: Bite, Str, +1 Armour.

Robobrain
Str: 4 Res: 3 Dex: 2 Spd: 1 Int: 2 Per: 2 Chr: 2 Con: 2 Rsl: 2 Rst: 2
Skills: Energy Weapons 2, Lockpick 1, Medic 1, Repair 1, Science 1, Security 1, Speech 2, Unarmed 1.
Special: Armour 8
Attacks: Plasma pistol.

Fallout Xpress Fanbook: Villains – H to N

Hover robot
As per Eye-Robot but with Big Guns 2, a Missile Launcher and a Str +5 Melee attack with a Melee skill of 2.

Human
Create using the normal character creation rules.

Komodo dragon
Str: 4 Res: 4 Dex: 2 Spd: 1 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Sneak 1, Survival 2, Unarmed 2.
Special: Armour 6
Attacks: Bite – Str +2 damage, Resilience at -1 or contract a nasty disease.

Laser robot
As per gun robot, but with twin gatling lasers (+1 damage).

Liberty Prime
Str: 10 Res: 10 Dex: 3 Spd: 3 Int: 2 Per: 2 Chr: 1 Con: 2 Rsl: 2 Rst: 2
Skills: Big Guns 3, Melee Weapons 3, Speech 1, Throwing 3, Unarmed 3.
Special: Armour 30.
Attacks: Liberty Prime is armed with gatling lasers, missile launchers and thrown mini-nukes.

Mirelurk
Str: 3 Res: 4 Dex: 2 Spd:1 Int: 2 Per: 2 Chr: 1 Con: 1 Rsl: 3 Rst: 3
Skills: Sneak 1, Survival 2, Unarmed 3.
Special: Armour: 15
Attacks: Claw Str +9, +1 Armour.

Mole rat
Str: 2 Res: 2 Dex: 2 Spd: 2 Int: 1 Per: 1 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Survival 2, Unarmed 2.
Special: Armour 1.
Attacks: Bite, Str+1 Damage.

Mr. Gutsy/Handy
Str: 2 Res: 2 Dex: 2 Spd: 2 Int: 2 Per: 2 Chr: 2 Con: 2 Rsl: 2 Rst: 2
Skills (Gutsy): Big Guns 2, Energy Weapons 2, Guns 2, Security 2, Speech 1, Unarmed 1.
Skills (Handy): Big Guns 1, First Aid 1, Lockpick 1, Repair 1, Science 1, Security 1, Speech 1, Unarmed 1.
Special: Armour 10.
Attacks: Gutsy’s are armed with a flamer and a plasma pistol, Handy’s with a flame pistol.

Nightstalkers
As dogs, but with the bonuses of a stealthboy.

Fallout Xpress Fanbook: Villains – E to G

Eyebot
Str: 2 Res: 2 Dex: 2 Spd: 2 Int: 2 Per: 2 Chr: 2 Con: 2 Rsl: 2 Rst: 2
Skills: Energy Weapons 2, Speech 2.
Special: Armour 6
Attacks: As per laser pistol.

Floater
Str: 4 Res: 4 Dex: 4 Spd: 5 Int: 1 Per: 4 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Barter, Big Guns, Drive, Energy Weapons, Explosives, First Aid, Gambling, Guns, Lockpick, Medic, Melee Weapons, Pilot, Repair, Science, Security, Sneak, Speech, Steal, Survival, Throwing, Unarmed.
Special: Armour 2, Fire weapons do +1 base damage, electrical weapons do -1 damage.
Attacks: Bite, Str +4 damage.

Gecko

Str: 2 Res: 3 Dex: 3 Spd: 3 Int: 1 Per: 3 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Sneak 1, Survival 2, Unarmed 2.
Special: Armour 4
Attacks: Bite, Str +2, +1 Armour.

Ghoul
Create using the normal character creation rules.

Giant ant
Str: 2 Res: 2 Dex: 2 Spd: 2 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Survival 2, Unarmed 2.
Special: Armour 4.
Attacks: Bite, Str +1 Damage, +1 Armour.

Giant mantis
Str: 1 Res: 2 Dex: 2 Spd: 2 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Survival 1, Unarmed 3.
Special: Armour 2.
Attacks: Claw, Str +1, +1 Armour.

Giant radscorpion
Str: 3 Res: 3 Dex: 3 Spd: 3 Int: 1 Per: 3 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Survival 2, Unarmed 3.
Special: Armour 6
Attacks: Claws Str+2, +1 Armour, Sting Str+10, Poison Resilience -2 or take 1 level of lethal damage per turn for 2 turns.

Giant rat
Str: 1 Res: 1 Dex: 2 Spd: 2 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Survival 3, Unarmed 2.
Special: None.
Attacks: Bite Str +1 damage, +1 Armour.

Guardian drone
Str: 3 Res: 4 Dex: 2 Spd: 1 Int: 2 Per: 2 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Big Guns 3.
Special: Armour 15.
Attacks: Armed with a Drone Cannon.

Gun robot
Str: 3 Res: 4 Dex: 3 Spd: 3 Int: 2 Per: 3 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Big Guns 3
Special: Armour 15
Attacks: Twin minigun (Minigun +1 damage)

Fallout Xpress Fanbook: Villains – C to D

Cat
Str: 1 Res: 2 Dex: 4 Spd: 4 Int: 2 Per: 4 Chr: 2 Con: 2 Rsl: 3 Rst: 3
Skills: Sneak 3, Speech 1, Survival 2, Unarmed 3.
Special: None.
Attacks: Damage equal to strength, +1 Armour.

Cazador
Str: 4 Res: 4 Dex: 4 Spd: 4 Int: 1 Per: 4 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Survival 2, Unarmed 4.
Special: Armour 2
Attacks: Stinger, Str +3, -1 Armour, Resilience roll at -3 or suffer 1 lethal damage every turn for four turns.

Centaur
Str: 3 Res: 3 Dex: 2 Spd: 2 Int: 1 Per: 3 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Throwing 2, Unarmed 3.
Special: None.
Attacks: Tongue-bite, Str +2, Armour +1, Hock Waste: 4 damage, +1 rad per damage point.

Cyberdog
Str: 3 Res: 3 Dex: 2 Spd: 2 Int: 1 Per: 4 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Sneak 1, Survival 2, Unarmed 4.
Special: Armour: 8
Attacks: Bite: Str +2

Deathclaw
Str: 5 Res: 4 Dex: 3 Spd: 4 Int: 2 Per: 3 Chr: 1 Con: 1 Rsl: 2 Rst: 2
Skills: Survival, Unarmed.
Special: Armour 6.
Attacks: As per Deathclaw Glove, but without penalty.

Dog
Str: 2 Res: 3 Dex: 2 Spd: 2 Int: 1 Per: 2 Chr: 2 Con: 2 Rsl: 2 Rst: 1
Skills: Survival 2, Unarmed 2.
Special: None.
Attacks: Bite – Str +1 damage, +1 Armour.

Dwarf
Despite their small stature, create dwarves using normal rules for creating humans.

Fallout Xpress Fanbook: Villains – B

B
Bark scorpion
Str: 3 Res: 3 Dex: 2 Spd: 3 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 3 Res: 2
Skills: Survival 2, Throwing, Unarmed 3.
Special: Armour 4
Attacks: Claws Str +2, +1 Armour, Stinger Str+4, +1 Armour, Res -2 or take 1 level of lethal damage per turn for 2 turns.

Behemoth Robot
Str: 7 Res: 5 Dex: 2 Spd: 2 Int: 3 Per: 4 Chr: 1 Con: 1 Rsl: 3 Rst: 3
Skills: Big Guns 4, Speech 2, Unarmed 2.
Special: Armour 20
Attacks: Twin Minigun (+1 damage).

Bighorner
Str: 6 Res: 4 Dex: 2 Spd: 3 Int: 1 Per: 3 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Unarmed 2.
Special: Armour 4.
Attacks: Horns – Str +2, +1 Armour.

Bloatfly
Str: 1 Res: 2 Dex: 2 Spd: 4 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Guns 2, Survival 2, Unarmed 1.
Special: Armour 2.
Attacks: Bite: Damage Str, +1 Armour. Egg-shot: Damage 3, +1 Armour.

Brahmin

Str: 5 Res: 4 Dex: 1 Spd: 2 Int: 1 Per: 2 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Unarmed 2.
Special: Armour 2.
Attacks: Hoof, Str +1 damage.

Fallout Xpress Fanbook: Villains – A

Abomination
Str: 4 Res: 4 Dex: 3 Spd: 4 Int: 2 Per: 3 Chr: 1 Con: 3 Rsl: 3 Rst: 3
Skills: Melee Weapons 1, Sneak 1, Throwing 1, Unarmed 3.
Special: Unnerving: Social rolls against Abominations are at -1
Attacks: Claws Str+1, +1 Armour.

Albino Radscorpion
Str: 4 Res: 2 Dex: 3 Spd: 3 Int: 1 Per: 4 Chr: 2 Con: 2 Rsl: 3 Rst: 3
Skills: Sneak 2, Survival 2, Unarmed 3.
Special: Regenerate 1 level of non-lethal damage per turn in sunlight. Armour 6.
Attacks: Claws Str +2, +1 Armour, Stinger Str+4, +1 Armour, Res -2 or take 1 level of lethal damage per turn for 2 turns.

Alien
Str: 2 Res: 2 Dex: 4 Spd: 4 Int: 4 Per: 3 Chr: 2 Con: 3 Rsl: 4 Rst: 4
Skills: Energy Weapons 4, First Aid 1, Medic 1, Melee Weapons 1, Pilot 2, Repair 3, Science 3, Security 2, Sneak 1.
Special: Armour 4, some have force-fields which confer an additional 10 armour.
Attacks: Alien weapons.

Alien turret
Str: 0 Res: 4 Dex: 2 Spd: 2 Int: 0 Per: 2 Chr: 0 Con: 0 Rsl: 0 Rst: 0
Skills: Energy Weapons 2.
Special: Armour 10.
Attacks: Alien disintegrator.

Android
To all intents and purposes appear human unless heavily wounded. They cannot heal and must be repaired, like robots. They have an increased damage reduction, increasing it by 2.

Assistant robot
Str: 2 Res: 2 Dex: 3 Spd: 2 Int: 2 Per: 2 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Lockpick 2, Repair 2, Science 2, Security 2.
Special: Lend a Hand: The Assistant lends a +1 bonus dice to someone it assists using one of the above skills.
Attacks: Metal Claw: Str.

Auto-cannon
Str: 2 Res: 2 Dex: 4 Spd: 4 Int: 1 Per: 4 Chr: 1 Con: 1 Rsl: 1 Rst: 1
Skills: Big Guns 4.
Special: Armour 10.
Attacks: Twin minigun (Minigun +1 damage).

Automated turret
Str: 0 Res: 4 Dex: 2 Spd: 2 Int: 0 Per: 2 Chr: 0 Con: 0 Rsl: 0 Rst: 0
Skills: Energy Weapons 2, Guns 2.
Special: Armour 8.
Attacks: 10mm SMG or Laser Rifle.

Fallout Xpress Fanbook: Consumables.

CONSUMABLES

  • Absinthe: +1 bonus dice to Charisma and Perception, -1 to Intelligence. Addictive.
  • Adapted Biogel: Heal 7 non-lethal boxes.
  • After Burner Gum: +1 bonus dice to Strength. Addictive (-1 Strength, -1 Perception)
  • Alien Biogel: Heal 2 non-lethal boxes.
  • Alien Epoxy: Bump up the quality of a degraded item automatically.
  • Ant Nectar: +2 bonus Strength Dice, -1 Charm Dice, -1 Intelligence dice. Addictive.
  • Ant Queen Pheromones: +2 Charm Dice, -2 Intelligence Dice, -2 Perception dice. Addictive.
  • Antidote: Prevents/nullifies poison effects and restores health lost due to poison.
  • Aqua Cura: Heal one non-lethal box, gain 2 Rads.
  • Aqua Pura: Heal one non-lethal box.
  • Atomic Cocktail: +2 damage reduction versus energy and fire weapons. Addictive. Gain 2 rads.
  • Bleak Venom: Resistance at -2 or take 4 lethal health levels, one per turn.
  • Buffout: +1 Bonus dice to Strength, Dexterity and Resistance. Addictive (-1 Strength, Dexterity, Resistance)
  • Caravan Lunch: Lose 1 Rad.
  • Cateye: +1 bonus Perception dice in dark conditions.
  • Cherry Nuka-Cola: Addictive.
  • Classic Nuka-Cola: Addictive.
  • Doctor’s Bag: +1 bonus dice for Medic and First Aid rolls.
  • Fire Ant Nectar: +2 Agility, -1 Intelligence, +2 damage reduction against fire.
  • Fixer: Removes addiction.
  • Healing Powder: Heal 1 non-lethal damage.
  • Ice Cold Nuka-Cola: Gain 1 Rad, heal 1 level of non-lethal damage.
  • Jet: One extra action for the duration of a combat. Addictive.
  • Med-X: +2 Damage Reduction.
  • Mentats: +2 bonus Intelligence and Perception dice.
  • Moonshine: Charisma +1, Strength +1, Intelligence -1. Addictive.
  • Nuka-Cola: Gain 1 Rad, heal 1 non-lethal damage.
  • Nuka-Cola Quantum: Gain 2 Rads, gain 1 extra action for the duration of a combat.
  • Nuka-Cola Quartz: Gain 2 Rads, Night-Vision, heal 2 non-lethal damage.
  • Nuka-Cola Victory: Gain 2 rads, gain 1 extra action for the duration of a combat.
  • Psycho: +1 Agility, -1 Intelligence, +2 Damage Reduction. Addictive.
  • Purified Water: Heal 1 non-lethal damage.
  • Rad Away: Remove 8 rads.
  • Rad-X: Gain 4 free temporary Rad boxes.
  • Repair Kit: Restores a level of quality to a broken weapon or other item.
  • Steady: +1 bonus dice for ranged combat.
  • Stealth Boy: +5 bonus dice to sneak. Prolonged use causes insanity.
  • Stimpack: Restore 5 non-lethal health levels.
  • Sunset Sarsparilla: Heal 2 levels of non-lethal damage.
  • Super Stimpack: Heal 9 levels of non-lethal damage and gain a -1 penalty dice for Strength.
  • Turbo: +1 Speed and +1 action for the duration of a combat. Addictive.
  • Ultrajet: 2 extra actions for the duration of a combat. Addictive.

Fallout Xpress Fanbook: Armour & Clothing

ARMOUR/CLOTHING

  • 1st Recon Armour: Armour 6
  • 1st Recon Assault Armour: Armour 7.
  • Advanced Radiation Suit: Armour 3, Provides 4 additional Rad boxes that ablate before your own, Sealed Environment.
  • Armoured Vault Suit: Armour 5.
  • Brotherhood Armour: Armour 16
  • Chinese Stealth Suit: Armour 12, +1 bonus dice to sneaking.
  • Combat Armour: Armour 15
  • Combat Leather Jacket: Armour 4.
  • Enclave Offiver Uniform: Armour 2. +1 bonus dice with Energy Weapons.
  • Enclave Power Armour: Armour 17, Sealed Environment, 2 free Rad boxes.
  • Enclave Scientist Outfit: Armour 1, Sealed Environment.
  • Environment Suit: Armour 3, Sealed Environment, 3 free Rad boxes.
  • Gamma Shield Armour: Armour 15, 1 free Rad box.
  • Gasmask: Protects against gas and spores.
  • Great Khan armored leather: Armour 8.
  • Great Khan simple armor: Armour 2.
  • Hellfire Armour: Armour 21, Sealed Environment, +3 Armour against fire, 2 free Rad Boxes.
  • Leather Armour: Armour 10.
  • Leather Jacket: Armour 2
  • Legion centurion armour: Armour 8.
  • Legion explorer Armour: Armour 6.
  • Little Leaguer Cap: +2 damage with baseball bats.
  • Merc Outfit: Armour 5.
  • Metal Armour: Armour 15
  • Naughty Nightwear: +1 bonus dice to Speech.
  • NCR Armor: Armour 4.
  • NCR Ranger combat armor: Armour 9, integral night vision and gasmask.
  • NCR Ranger patrol armor: Armour 6.
  • Prototype Medic Power Armour: Armor 17, +3 free Rad boxes, administer Med-X automatically when you drop below 50% health.
  • Psychic Nullifier: +2 bonus dice to resist psychic attacks.
  • Radiation Suit: Armour 2, Sealed Environment, 3 free Rad boxes.
  • Raider Armour: 7
  • Reaver Banding: Armour 9.
  • Regulator Duster: Armour 4.
  • Remnants Power Armour: Armour 12, 2 free Rad boxes, Sealed environment.
  • Roving Trader Outfit: Armour 1, +1 bonus dice to Barter.
  • T-45d Power Armour: Armour 9, +1 Strength, -1 Agility, 1 free Rad box, Sealed Environment
  • T-51b Power Armour: Armour 21, 3 free Rad Boxes, Sealed Environment.
  • Tesla Armour: 18 Armour, +1 bonus dice with Energy Weapons, 3 free Rad boxes, Sealed Environment.
  • Vault Security Armour: Armour 5.