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		<title>Agents of SWING: Untouchable &#8211; RELEASED!</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/23/agents-of-swing-untouchable-released/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/23/agents-of-swing-untouchable-released/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 11:19:51 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
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		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2443</guid>
		<description><![CDATA[An adventure for Agents of SWING that takes the agents on a chase across Southern Europe and India after a mysterious death is brought to their attention by the Spanish government. A familiar enemy and a new threat stand against them, each with their own ideology but are they truly allies and can SWING prevent the revolution [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2443&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border-color:transparent;border-style:solid;border-width:2px;" src="http://www.rpgnow.com/images/384/99745.jpg" alt="" width="200" height="284" />An adventure for <a href="http://www.rpgnow.com/product_info.php?products_id=91482&amp;affiliate_id=50144" target="_blank"><strong>Agents of SWING</strong></a> that takes the agents on a chase across Southern Europe and India after a mysterious death is brought to their attention by the Spanish government.</p>
<p>A familiar enemy and a new threat stand against them, each with their own ideology but are they truly allies and can SWING prevent the revolution going nuclear?</p>
<p><strong><a href="http://www.lulu.com/product/paperback/agents-of-swing-untouchable/18908259" target="_blank">Print</a></strong></p>
<p><strong><a href="http://www.rpgnow.com/product_info.php?products_id=99745&amp;affiliate_id=50144" target="_blank">PDF</a></strong></p>
<p><strong>NEW:</strong> Purchase via <strong><a href="https://gumroad.com/l/AWgP" target="_blank">GUMROAD</a></strong></p>
<p>This adventure will soon be available via Paizo, IPR and e23 if you prefer to make your purchases there.</p>
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		<title>G&amp;D Recap/Summary (What would my D&amp;D look like?)</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/22/gd-recapsummary-what-would-my-dd-look-like/</link>
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		<pubDate>Wed, 22 Feb 2012 22:34:42 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
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		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2441</guid>
		<description><![CDATA[Ten articles and that&#8217;s complete. For those who want a quick and easy set of links to the articles, this is that post. There&#8217;s a few things I&#8217;d change and polish a bit if I had time. I think HP need to be a bit higher (Maybe +1 automatic per rank up?)  and magic would [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2441&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://www.bradleykmcdevitt.net/covers/color73.jpg" alt="" width="405" height="276" /></p>
<p>Ten articles and that&#8217;s complete.</p>
<p>For those who want a quick and easy set of links to the articles, this is that post.</p>
<p>There&#8217;s a few things I&#8217;d change and polish a bit if I had time. I think HP need to be a bit higher (Maybe +1 automatic per rank up?)  and magic would need a lot more work, but the basics are there. With a talented GM who is good at improvisation G&amp;D would, actually, be kinda playable.</p>
<ul>
<li><a href="http://postmortemstudios.wordpress.com/2012/01/24/gd-what-would-my-dd-look-like-part-one/" target="_blank"><strong>Part One:</strong> </a>Introduction &amp; Abilities</li>
<li><strong><a href="http://postmortemstudios.wordpress.com/2012/01/25/gd-what-would-my-dd-look-like-part-two/" target="_blank">Part Two:</a></strong> Races &amp; Bonuses</li>
<li><a href="http://postmortemstudios.wordpress.com/2012/01/26/gd-what-would-my-dd-look-like-part-three/" target="_blank"><strong>Part Three:</strong> </a>Skills &amp; Magic</li>
<li><strong><a href="http://postmortemstudios.wordpress.com/2012/01/30/gd-what-would-my-dd-look-like-part-four/" target="_blank">Part Four:</a></strong> Customisations</li>
<li><a href="http://postmortemstudios.wordpress.com/2012/02/06/gd-what-would-my-dd-look-like-part-five/" target="_blank"><strong>Part Five:</strong> </a>System Basics</li>
<li><a href="http://postmortemstudios.wordpress.com/2012/02/11/gd-what-would-my-dd-look-like-part-six/" target="_blank"><strong>Part Six:</strong> </a>Derived stats, weapons.</li>
<li><a href="http://postmortemstudios.wordpress.com/2012/02/13/gd-what-would-my-dd-look-like-part-seven/" target="_blank"><strong>Part Seven:</strong> </a>More magic</li>
<li><strong><a href="http://postmortemstudios.wordpress.com/2012/02/20/gd-what-would-my-dd-look-like-part-eight/" target="_blank">Part Eight:</a></strong> Tactical pool</li>
<li><strong><a href="http://postmortemstudios.wordpress.com/2012/02/21/gd-what-would-my-dd-look-like-part-nine/" target="_blank">Part Nine:</a> </strong>Sample Characters</li>
<li><strong><a href="http://postmortemstudios.wordpress.com/2012/02/22/gd-what-would-my-dd-look-like-part-ten/" target="_blank">Part Ten:</a></strong> Experience, Ranks, Goblins, Example of Play</li>
</ul>
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		<title>G&amp;D: What would my D&amp;D Look Like? (Part Ten)</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/22/gd-what-would-my-dd-look-like-part-ten/</link>
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		<pubDate>Wed, 22 Feb 2012 22:04:40 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
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		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2436</guid>
		<description><![CDATA[Here&#8217;s a quick little example of play and a couple of things I realise I missed, so consider this an &#8216;appendix&#8217; to this set of articles. Experience I quite like a &#8216;per session&#8217; method of doing experience, but for this I&#8217;m not sure that would work. Time spent playing would seem to work better. So&#8230; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2436&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://fc09.deviantart.net/fs25/f/2008/039/0/0/Goblin_Ambush_by_feliciacano.jpg" alt="" width="432" height="281" /></p>
<p>Here&#8217;s a quick little example of play and a couple of things I realise I missed, so consider this an &#8216;appendix&#8217; to this set of articles.</p>
<h1>Experience</h1>
<p>I quite like a &#8216;per session&#8217; method of doing experience, but for this I&#8217;m not sure that would work. Time spent playing would seem to work better. So&#8230;</p>
<p>You gain one experience point per hour of play but experience must be spent between sessions and/or when your character has some &#8216;downtime&#8217;. Customisations are gained immediately.</p>
<p>Increasing a stat costs a number of points equal to: (Stat x2)+1. Swap negative numbers into positive numbers for working out the cost. It&#8217;s hard to overcome a weak start or to refine an already advanced statistic.</p>
<p>Skills cost equal to the current level, or 1.</p>
<p>Customisations are the equivalent of levels, you gain a customisation at 2 hours of play, then another 4 hours of play, then another 6 &#8211; and so on.</p>
<h1>Sample Monster &#8211; Goblins</h1>
<p>Weak, simple creatures that often end up dominated by stronger, nastier creatures, goblins breed like maggots in the bowels of the Earth.</p>
<p>Str -2<br />
Dex +0<br />
Con -2<br />
Cha -2<br />
Int -1<br />
Wis +0<br />
Com -3</p>
<p>Will +1 (+1)<br />
Dodge +2 (+2)<br />
Toughness +1 (-1)</p>
<p>One-Handed +2 (+3)<br />
Block +2 (+2)<br />
Stealth +1 (+1)</p>
<p>Combat Defence: 12<br />
Mental Defence: 10<br />
Physical Defence: 8</p>
<p>Hit Points: 3/6<br />
Mana: 9</p>
<p><strong>Customisation:</strong> Sneaky Bastards +1</p>
<p><strong>Equipment:</strong> Shortsword +1 &#8211; Max Damage 10, leather armour +2.</p>
<h1><strong>Sample of Play</strong></h1>
<p><em>The &#8216;adventurers&#8217; (let&#8217;s be generous and not call them looters) are searching The Great Dark Forest for the fabled ruins of Skor. The forest is notoriously overrun with goblins, not that they&#8217;ve found any yet. Nor have they found the ruins and they&#8217;re running out of food. Little do they realise &#8211; yet &#8211; that they&#8217;re on the patrol route of a small goblin unit.</em></p>
<p><em>Running low on rations they&#8217;ve sent Faliel the elven sorcerer out to trap small game on the grounds that &#8216;You&#8217;re an elf, you know about woods, n&#8217; shit.&#8217;</em></p>
<p><strong>GM:</strong> Game&#8217;s pretty scarce in the woods, between the goblins, predators and the lack of undergrowth beneath the thick leaf cover. You&#8217;re going to need to roll fifteen or better to catch anything.</p>
<p><strong>Faliel:</strong> I don&#8217;t have survival or anything, but as an elf I get &#8216;Forest Hunter&#8217; as a Customisation, so that gives me +1. I rolled 13, so that&#8217;s 14, not enough.</p>
<p><strong>GM:</strong> It&#8217;s close. You&#8217;re in hot pursuit of a rabbit, charging through piles of dried leaves, when you make a dive to try and catch it in your hands it springs away, leaving you face down in the dirt. Could you make an Alertness roll for me please?</p>
<p><strong>Faliel:</strong> *Tosses the dice* Uh&#8230; that&#8217;s a total of 18, assuming my Forest Hunter still counts.</p>
<p><strong>GM:</strong> Cool. *Tosses a dice to see how sneaky the the goblins have been and only gets 11 total* OK. As you pick yourself up you notice that what you took to be an animal trail is not. Those footprints look humanoid. They also look fresh.</p>
<p><strong>Faliel:</strong> Shit the bed. Goblins I bet. I&#8217;ll run back to camp as fast as I can to tell the others. Brigid! Derwen! Goblins!</p>
<p><strong>Brigid:</strong> Shut the hell up you prancing gaylord, if there are goblins they&#8217;ll hear you!</p>
<p><strong>Derwen:</strong> The hatchet-faced dwarf has a point Faliel. Come on, let&#8217;s go have a look. I know a little bit about tracking.</p>
<p>GM: OK, so what are you doing?</p>
<p><strong>Brigid:</strong> Pack up our gear, stifle the fire, strap on our armour and have Faliel lead us back to the tracks. Yeah?</p>
<p><strong>Derwen:</strong> Sounds good, let&#8217;s take it slow and careful though.</p>
<p><strong>GM:</strong> OK, you break camp and slink through the forest, following Faliel&#8217;s directions until you arrive back at the spot he saw the tracks.</p>
<p><strong>Derwen:</strong> I&#8217;ll check them out, you two stand guard.</p>
<p><strong>GM:</strong> You don&#8217;t have Survival, but I&#8217;ll let you make an Alertness roll to see what you can find out. OK?</p>
<p><strong>Derwen:</strong> Right *Rolls dice* 21 total.</p>
<p><strong>GM:</strong> *Given that the goblins only rolled 11 the GM decides to spill the beans* You reckon it&#8217;s a regular patrol of five goblins, one seems a little bigger and heavier than the others. They come through here regularly and it can&#8217;t be too long before they come back.</p>
<p><strong>Derwen:</strong> OK, I&#8217;ll repeat that to the others. Plus&#8230; I figure these goblins must have food of some kind. If we take them out we&#8217;ll be less likely to be interrupted in our explorations and we can keep them up for longer. If we set an ambush it shouldn&#8217;t be too hard. They&#8217;re just goblins.</p>
<p><strong>Brigid:</strong> Sounds good to me, my axe thirsts for goblin blood!</p>
<p><strong>Faliel:</strong> I&#8217;m&#8230; not a fan, but if you two protect me I suppose it could be OK.</p>
<p><strong>Derwen:</strong> OK, so the plan is that we all hide around this path area, under the leaves or whatever. Me an Faliel catch them in a crossfire with magic and my crossbow. I&#8217;ll go for the leader. Brigid can charge whatever lives and keep them busy and off us.</p>
<p><strong>GM:</strong> Alright, I&#8217;ll need you all to make a Stealth roll to see how effective an ambush you pull off. You&#8217;ll get to go first if you pull it off and you&#8217;ll get a combat pool depending how well you do.</p>
<p><strong>Brigid:</strong> 12</p>
<p><strong>Faliel:</strong> Ugh&#8230; 5.</p>
<p><strong>Derwen:</strong> 8&#8230; man we suck at hiding.</p>
<p><strong>GM:</strong> Well, they only get&#8230; shit, 1. So you have a massive advantage over this band of bored, chattering and squabbling goblins, so deep into telling a dirty joke about a milkmaid and a bull that they don&#8217;t see you, despite your shitty rolls. So that makes your combat pool&#8230; 22.</p>
<p><strong>Derwen:</strong> Right, I ease up out of the leaves and let fly with my crossbow, aiming for the biggest one of the lot. I get&#8230; 22.</p>
<p><strong>GM:</strong> Jesus fucking Christ&#8230; OK, that&#8217;s ten more than his defence so that&#8217;s ten points of damage. The goblin leader is just getting to the punchline when your barbed bolt takes him through the throat an he pitches over, gurgling and spewing blood. The other goblins start in shock.</p>
<p><strong>Faliel:</strong> Shitbiscuits, how many more are there?</p>
<p><strong>GM:</strong> Four.</p>
<p><strong>Faliel:</strong> I&#8217;ll unleash a blast of pure magic into the midst of them. So that&#8217;s 50 ft range, 10 ft radius should be enough to hit them all. That&#8217;s&#8230; -11. Going to need some of that combat pool I expect. I roll&#8230; 14, -11 is 3. That&#8217;s going to do nothing unless I spend some points, but I&#8217;ll keep some back in case there are any reinforcements. So&#8230; I&#8217;ll take 12 out of the pool, that gives me 15. Hopefully that&#8217;s enough to at least weaken them.</p>
<p><strong>GM:</strong> It&#8217;s enough to bloody all of them. You make your arcane gesture and hurl the bolt of magic into their midst. It explodes and tosses them in all directions, scorched and smoking.</p>
<p><strong>Brigid:</strong> My turn. These goblins are AXING FOR IT! I charge out of the woods and cleave the head off one of the survivors as he gets up.</p>
<p><strong>GM:</strong> That&#8217;s a -5 penalty and it won&#8217;t actually cut it off unless you roll high enough.</p>
<p><strong>Brigid:</strong> OK, with the penalties I get 8. If they&#8217;re bloodied their defence is only 7, right, so I&#8217;ll spend another two points from the tactical pool to take that over the top to 3. Is that enough to kill him?</p>
<p><strong>GM:</strong> Sure is. You lop off the goblins head and send it sailing into the leaves nearby. There&#8217;s three left, bloodied and bowed.</p>
<p><strong>Brigid:</strong> Aren&#8217;t they shitting themselves? This was some serious shock and awe and I just cut a head off.</p>
<p>GM: Good point, tell you what, make an intimidation roll.</p>
<p>Brigid: Eh, only three total&#8230; I suck at this stuff.</p>
<p><strong>GM:</strong> Well then, they&#8217;re not cowed, rather they hiss and vow revenge, drawing their rusty little shortswords.</p>
<p>The game continues&#8230;</p>
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		<title>Blood Tales: Windycon &#8211; RELEASED!</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/22/blood-tales-windycon-released/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/22/blood-tales-windycon-released/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 11:47:55 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
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		<description><![CDATA[An adventure for the modern horror game Blood! Windycon sets a band of plucky gamers against a strange and glutinous horror at an isolated convention site. A comedy/splatterpunk adventure for the strong &#8211; and the large &#8211; stomached. GRIPNAR APPROVED! We have a new adventure out for Blood!: The RPG of Modern Horror. A comedy splatterpunk adventure [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2432&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="display:block;margin-left:auto;margin-right:auto;" src="http://www.rpgnow.com/images/384/99702.jpg" alt="" width="200" height="267" /></p>
<blockquote><p><em>An adventure for the modern horror game <strong><a href="http://www.rpgnow.com/product_info.php?products_id=23173&amp;it=1">Blood!</a> </strong>Windycon sets a band of plucky gamers against a strange and glutinous horror at an isolated convention site.</em></p>
<p><em>A comedy/splatterpunk adventure for the strong &#8211; and the large &#8211; stomached.</em></p>
<p><em>GRIPNAR APPROVED!</em></p></blockquote>
<p>We have a new adventure out for Blood!: The RPG of Modern Horror. A comedy splatterpunk adventure called Windycon which you can buy on PDF <a href="http://www.rpgnow.com/product_info.php?products_id=99702&amp;affiliate_id=50144"><strong>HERE</strong></a></p>
<p>While you&#8217;re at it you may want to check out some of our other recent releases:</p>
<p>We always have new <a href="http://www.rpgnow.com/index.php?cPath=701_4199"><strong>Clip Art</strong></a> coming out, check back regularly for updates and bundles.</p>
<p>We have a cheap and cheerful boardgame called <a href="http://www.rpgnow.com/product_info.php?products_id=99296&amp;affiliate_id=50144"><strong>&#8216;Lady Bexingtons Home for Wayward Zombies&#8217;</strong></a></p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=98859&amp;affiliate_id=50144"><strong>The Alienist Career Path</strong></a> for Traveller just came out.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=98796&amp;affiliate_id=50144"><strong>Urban Faerie Pocket Edition</strong></a> updates and puts a shine on Urban Faerie, just as with Invaderz.</p>
<p><a href="http://www.rpgnow.com/product_info.php?products_id=98678&amp;affiliate_id=50144"><strong>Gosh Spies!</strong></a> provides rules for teen and tween adventures in <a href="http://www.rpgnow.com/product_info.php?products_id=91482&amp;affiliate_id=50144"><strong>Agents of SWING</strong></a>, the FATE-Powered Spy-Fi adventure game of the 60s and 70s.</p>
<p><strong><br />
</strong></p>
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		<title>G&amp;D: What would my D&amp;D look like? (Part Nine)</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/21/gd-what-would-my-dd-look-like-part-nine/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/21/gd-what-would-my-dd-look-like-part-nine/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 21:23:13 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
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		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2427</guid>
		<description><![CDATA[I guess you want an example of play after all, so, I guess your wish is my command. Here&#8217;s the example characters I&#8217;ll be using to do a play example: Brigid Kunthamma Strength: +1 Dexterity: -1 Constitution: +4 Charisma: -3 Intelligence: -1 Wisdom: -2 Comeliness: -2 Willpower +1 (-1) Dodge +1 (+0) Toughness +1 (+5) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2427&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I guess you want an example of play after all, so, I guess your wish is my command. Here&#8217;s the example characters I&#8217;ll be using to do a play example:</p>
<h1>Brigid Kunthamma</h1>
<p><a href="http://postmortemstudios.files.wordpress.com/2012/02/dhu_dwarf-female.jpg"><img class="alignright size-medium wp-image-2428" title="dhu_dwarf-female" src="http://postmortemstudios.files.wordpress.com/2012/02/dhu_dwarf-female.jpg?w=296&#038;h=300" alt="" width="296" height="300" /></a>Strength: +1<br />
Dexterity: -1<br />
Constitution: +4<br />
Charisma: -3<br />
Intelligence: -1<br />
Wisdom: -2<br />
Comeliness: -2</p>
<p>Willpower +1 (-1)<br />
Dodge +1 (+0)<br />
Toughness +1 (+5)</p>
<p>One-Handed Weapons +1 (+0)<br />
Block +1 (+2 &#8211; shield)<br />
Alertness +1 (-1)<br />
Athletics +1 (+2)</p>
<p>Customisations<br />
Stonecunning +1<br />
Axemistress +1</p>
<p>Combat Defence: 15 (Chainmail has protection 5 but is heavy, negating its bonus to dodge. It&#8217;s a trade off. A heavy shield does the same &#8211; protection 2 &#8211; but also gives a +2 to Block).<br />
Mental Defence: 9<br />
Physical Defence: 15</p>
<p>Hit Points: 8/15<br />
Mana: 7</p>
<p>Battleaxe: Max damage 24</p>
<h1>Faliel Redleaf</h1>
<p><a href="http://postmortemstudios.files.wordpress.com/2012/02/half_elven_wizard.jpg"><img class="alignright size-medium wp-image-2429" title="Half_elven_Wizard" src="http://postmortemstudios.files.wordpress.com/2012/02/half_elven_wizard.jpg?w=218&#038;h=300" alt="" width="218" height="300" /></a>Strength: -2<br />
Dexterity: +0<br />
Constitution: -5<br />
Charisma: -3<br />
Intelligence: +2<br />
Wisdom: +1<br />
Comeliness: +0</p>
<p>Willpower +1 (+2)<br />
Dodge +1 (+1)<br />
Toughness +1 (-4)</p>
<p>One-Handed Weapons +1 (+1)<br />
Alertness +1 (+2)<br />
Lore +1 (+3)</p>
<p>Abjuration +2 (+4)<br />
Evocation +5 (+7)</p>
<p>Customisations<br />
Forest Hunter +1<br />
Magic User (Access to magic)</p>
<p>Combat Defence: 11<br />
Mental Defence: 12<br />
Physical Defence: 6</p>
<p>Hit Points: 2/3<br />
Mana: 13</p>
<p>Dagger +1, Max Damage 8.</p>
<h1>Derwen Five-Fingers</h1>
<p><a href="http://postmortemstudios.files.wordpress.com/2012/02/poo_thief-deadly-shadows_59_6.png"><img class="alignright size-medium wp-image-2430" title="_poo_thief-deadly-shadows_59_6" src="http://postmortemstudios.files.wordpress.com/2012/02/poo_thief-deadly-shadows_59_6.png?w=300&#038;h=240" alt="" width="300" height="240" /></a>Strength: -3<br />
Dexterity: +4<br />
Constitution: +0<br />
Charisma: +3<br />
Intelligence: +0<br />
Wisdom: +1<br />
Comeliness: +1</p>
<p>Willpower +1 (+2)<br />
Dodge +2 (+6)<br />
Toughness +1 (+1)</p>
<p>One-Handed Weapons +1 (+5)<br />
Ranged Weapons +2 (+6)<br />
Block +1 (+5)<br />
Alertness +1 (+2)<br />
Stealth +1 (+5)<br />
Athletics +1 (-2)</p>
<p>Customisations<br />
Shadow +1<br />
True Shot +1</p>
<p>Combat Defence: 18 (Armour 2)<br />
Mental Defence: 12<br />
Physical Defence: 11</p>
<p>Hit Points: 4/7<br />
Mana: 11</p>
<p>Short sword +1, Max damage 12<br />
Heavy Crossbow +1, Max damage 16</p>
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		<title>G&amp;D: What would my D&amp;D look like? (Part Eight)</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/20/gd-what-would-my-dd-look-like-part-eight/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/20/gd-what-would-my-dd-look-like-part-eight/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 21:03:44 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
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		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2423</guid>
		<description><![CDATA[If you can&#8217;t be arsed with the video, it&#8217;s the battle of Balin&#8217;s Tomb from The Lord of the Rings. The great thing about that battle, that makes it the model of how &#8211; I think &#8211; we want group combats to go in games. Everyone there, is involved in some way, from the smallest [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2423&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://postmortemstudios.wordpress.com/2012/02/20/gd-what-would-my-dd-look-like-part-eight/"><img src="http://img.youtube.com/vi/rNYg60mWOME/2.jpg" alt="" /></a></span>
<p>If you can&#8217;t be arsed with the video, it&#8217;s the battle of Balin&#8217;s Tomb from The Lord of the Rings. The great thing about that battle, that makes it the model of how &#8211; I think &#8211; we want group combats to go in games.</p>
<p>Everyone there, is involved in some way, from the smallest hobbit distracting and running away, to the great Gandalf. None of them truly dominates the combat, everyone gets to do something cool and it&#8217;s even true that one of the pivotal moments is Frodo getting struck.</p>
<p>Something I introduced into my 4e games, and something I&#8217;ve been pondering on for my own projects, is the idea of a &#8216;combat pool&#8217;. This abstracts strategic manoeuvres, debilitating effects an so on to create a free-flowing way of measuring &#8211; and using &#8211; tactical advantage.</p>
<p>What this means in practice is that any creative player who can&#8217;t otherwise contribute to a battle, can still shout &#8216;Oi, wanker!&#8217; at the orcs, draw their attention and give someone else an advantage.</p>
<p>Even with a one-on-one battle it means you can exploit a foe&#8217;s weakness for several turns, built up a tactical advantage and then STRIKE to overcome defences that you  might not otherwise be able to. In this way it can mimic the great movie and CG battles we know and love, especially boss battles.</p>
<p>So, the way it would work would be a tactical manoeuvre (an appropriate skill roll) made against the enemy and the difference going into the pool. Of course, bad guys can get tactical pool as well and you can also pre-set certain encounter conditions that might change the sway of battle.</p>
<p>The most obvious example is probably the ambush, where sneaking competes again perception to determine which side has advantage and how much of an advantage.</p>
<p>Tactical pool can be spent to increase damage, to hit, dodge etc, using up the advantage to give your side the edge.</p>
<p>Would you like me to write up a play example using the rules as I have outlined them? Otherwise this is the end of this article series:</p>
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		<title>Ian&#8217;s Updates</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/19/ians-updates-36/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/19/ians-updates-36/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 23:24:35 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Fundraising]]></category>
		<category><![CDATA[Ian's Updates]]></category>
		<category><![CDATA[Plays]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Whore's Blade]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2420</guid>
		<description><![CDATA[Comics Calling for Artists Whore&#8217;s Blade IncrediCity Ophelia Rex Mini Preview Ms Zen Mini Preview Fiction From the Mind of UJames1978 on iBookstore Amazon Author Page Plays Plays on Kindle Fundraising, Shout Outs and Activism Books for Sale Corset by Design St James Infirmary Event YouTube Gentleman Gamer Response (Improvisation versus Planning) On a Superb [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2420&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Comics</strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/02/13/comics-calling-artists-12773646/">Calling for Artists</a></strong></p>
<p><strong>Whore&#8217;s Blade</strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/01/23/wbh-comics-incredicity-12503961/">IncrediCity</a></strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/02/07/minis-quizzer-ophelia-rex-12691609/">Ophelia Rex Mini Preview</a></strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/02/17/minis-ms-zen-12812734/">Ms Zen Mini Preview</a></strong></p>
<p><strong>Fiction</strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/01/23/distribution-from-the-mind-of-ujames1978-on-ibookstore-12505608/">From the Mind of UJames1978 on iBookstore</a></strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/01/31/amazon-author-page-12594438/">Amazon Author Page</a></strong></p>
<p><strong>Plays</strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/02/03/release-shadow-world-plays-on-kindle-12629742/">Plays on Kindle</a></strong></p>
<p><strong>Fundraising, Shout Outs and Activism</strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/01/27/books-for-sale-update-12543600/">Books for Sale</a></strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/01/28/buisness-shout-outs-corset-by-design-12560953/">Corset by Design</a></strong><br />
<strong><a href="http://kittiwake.blog.co.uk/2012/02/17/activism-st-james-infirmary-fundraiser-12814203/">St James Infirmary Event</a></strong></p>
<p><strong>YouTube</strong><br />
<strong><a href="http://www.youtube.com/watch?v=MU1i_pcRHT8">Gentleman Gamer Response (Improvisation versus Planning)</a></strong><br />
<strong><a href="http://www.youtube.com/watch?v=sVgoIkNuWeA">On a Superb Video on Bronies</a></strong></p>
<p><strong>Fatal Error Network</strong><br />
<strong><a href="http://fatalerrornetwork.com/view_channel.php?user=IcebergLounge">Channel</a></strong></p>
<p><strong>Reviews</strong><br />
<strong><a href="http://fatalerrornetwork.com/watch_video.php?v=128X2MM7UBOY">Horror Show RPG</a></strong><br />
<strong><a href="http://fatalerrornetwork.com/watch_video.php?v=D5K2B35UWXW3">Penguin: Pain and Prejudice #3</a></strong><br />
<strong><a href="http://fatalerrornetwork.com/watch_video.php?v=HKU74UNKH9NU">Penguin: Pain and Prejudice #4</a></strong><br />
<strong><a href="http://fatalerrornetwork.com/watch_video.php?v=DH62WKG53KON">Penguin: Pain and Prejudice #5</a></strong></p>
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		<title>Art Jobs Now Closed</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/15/art-jobs-now-closed/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/15/art-jobs-now-closed/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 18:37:13 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[hires]]></category>
		<category><![CDATA[ProTip]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2416</guid>
		<description><![CDATA[I&#8217;ve assigned out the art jobs I had going, but the response was tremendous and I found a whole bunch of good artists through this. Thanks to everyone who applied and who passed on the message. Of particular note were the following and if I can&#8217;t give them the work, at least I can give [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2416&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve assigned out the art jobs I had going, but the response was tremendous and I found a whole bunch of good artists through this. Thanks to everyone who applied and who passed on the message.</p>
<p>Of particular note were the following and if I can&#8217;t give them the work, at least I can give them a boost and maybe you can give them work:</p>
<p><a href="http://www.chazkemp.com/" target="_blank"><strong>Chaz Kemp:</strong> </a>Awesome Nouveau style, and I pet they could be provoked into Deco with a pointy stick.</p>
<p><strong><a href="http://jantomcmullin.carbonmade.com/" target="_blank">Janto:</a></strong> Sparse, effective, stark B&amp;W illustrations suited to any horror game.</p>
<p><strong><a href="http://www.craigbrasco.com/" target="_blank">Craig Brasco:</a></strong> I get a very French, BD, vibe from this work and would definitely use them for SF or urban fantasy.</p>
<p><strong><a href="http://www.smcomics.com/main.html" target="_blank">Sean Forney:</a></strong> Deliciously superheroic.</p>
<p><strong><a href="http://druakim.daportfolio.com/" target="_blank">Wayne O Connor:</a></strong> I love this stuff. Some of it has a Tim Buron feel, some of it reminds me of Alan Davis&#8217; run on Captain Britain or DR &amp; Quinch. Fucking awesome.</p>
<p><a href="http://cognoggin.tumblr.com/" target="_blank"><strong>Cognoggin:</strong> </a>Makes me think of Spacemaster for some reason. This is not a bad thing. Definitely worth a look, great pencils.</p>
<p>Practically everyone who applied was great in one way or another, but I just wanted to point these out as the stand-outs.</p>
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			<media:title type="html">grimachu</media:title>
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		<title>THULU! on Mouthfist</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/14/thulu-on-mouthfist/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/14/thulu-on-mouthfist/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 09:17:06 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2411</guid>
		<description><![CDATA[The brand shiny new and entertainingly rambly podcast Mouthfist talks about THULU! quite a bit in THIS podcast.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2411&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://www.mediagauntlet.com/images/stories/mfp-logo-sm.png" alt="" width="150" height="206" /></p>
<p style="text-align:center;">The brand shiny new and entertainingly rambly podcast <strong><a href="http://www.mediagauntlet.com/podcasts/mouthfist" target="_blank">Mouthfist</a></strong> talks about THULU! quite a bit in <strong><a href="http://www.mediagauntlet.com/component/remository/func-startdown/6/" target="_blank">THIS</a></strong> podcast.</p>
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		<title>G&amp;D: What would my D&amp;D Look Like? (Part Seven)</title>
		<link>http://postmortemstudios.wordpress.com/2012/02/13/gd-what-would-my-dd-look-like-part-seven/</link>
		<comments>http://postmortemstudios.wordpress.com/2012/02/13/gd-what-would-my-dd-look-like-part-seven/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 21:26:18 +0000</pubDate>
		<dc:creator>grimachu</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[DNDNext]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[G&D]]></category>
		<category><![CDATA[role-playing]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://postmortemstudios.wordpress.com/?p=2409</guid>
		<description><![CDATA[OK, now the biggy and the thing that&#8217;s likely to piss people off the most if they&#8217;re traditionalists. I cannot stand Vancian magic. I hate it. I find it unnecessarily limiting and far too specific. I like my magic wild and adaptable. If I have ever had a perfect magic system it has been the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=postmortemstudios.wordpress.com&amp;blog=25616355&amp;post=2409&amp;subd=postmortemstudios&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border-color:transparent;border-style:solid;border-width:2px;" src="http://cdn.okcimg.com/php/load_okc_image.php/images/0x0/0x0/0/10990605457068457337.jpeg___1_500_1_500_cb94de6a_.png" alt="" width="190" height="141" />OK, now the biggy and the thing that&#8217;s likely to piss people off the most if they&#8217;re traditionalists.</p>
<p>I cannot stand Vancian magic. I hate it. I find it unnecessarily limiting and far too specific. I like my magic wild and adaptable. If I have ever had a perfect magic system it has been the one in Mage: The Ascension (Second edition).</p>
<p>On the other hand so much of D&amp;D&#8217;s setting is evoked in its magic and in their names and images it&#8217;s hard to fully sacrifice that.</p>
<p>I have a secondary idea about a sort of Alchemist/Wizard magic set with pre-prepared devices rather than spells, but that would take a lot more effort and thought to bring into being than I&#8217;m willing to devote at this point.</p>
<p>As to Divine and Arcane magic? Really, what&#8217;s the difference? It&#8217;s just thematic really, a needless complication, so out it goes.</p>
<p>Right then, how would you cast magic?</p>
<p>First you&#8217;d need a &#8216;Spellcaster&#8217; Special trait.</p>
<p>Second you will need appropriate magical skills:</p>
<ul>
<li>Abjuration &#8211; Protective spells</li>
<li>Conjuration &#8211; Summoning/Creating</li>
<li>Divination &#8211; Seeing, diving, knowing.</li>
<li>Enchantment &#8211; Mind and behaviour affecting spells.</li>
<li>Evocation &#8211; Creating energy effects out of Mana.</li>
<li>Illusion &#8211; Phantasmal and illustory effects.</li>
<li>Necromancy &#8211; The manipulation of the dead and the spirit.</li>
<li>Transmutation &#8211; The conversion of one thing into another.</li>
</ul>
<p>The investment in terms of special abilities and skills is going to be pretty intense for someone wanting to be a pure magic user, but someone who wants a few tricks to supplement their other skills can easily learn a little bit of magic, just enough to give them an edge or some useful tools and that works pretty well.</p>
<p>The factors involved in spells are:</p>
<ul>
<li><strong>Effect:</strong> Determined and described by the school it falls under. Minor, moderate and major effects. -0, -5, -10.</li>
<li><strong>Range:</strong> Touch -0, 50 ft, -2, 100 ft, -4, 200 ft -6, and so on.</li>
<li><strong>Area:</strong> Single target -0, 5 ft radius -2, 10 ft radius -4, 15 ft radius -6 and so on.</li>
<li><strong>Special Effects:</strong> Adding an elemental effect or others would also impose a penalty.</li>
</ul>
<p>They also have to overcome the target&#8217;s defences.</p>
<p>Mana Cost comes in when the character tries to offset the penalties that are incurred by reaching further, harder and so on. A character could also offset by spending turns to build up to the casting, perhaps with a maximum of +5 over 5 turns.</p>
<p><strong>Example:</strong></p>
<p>Delcan is confronted by a Goblin in chainmail and lashes out with his magic.</p>
<p>Delcan has an Evocation skill of +5 and a +2 stat bonus as well as +1 specialisation in Evocation. That gives him a base of +8 to roll against the Goblin&#8217;s defence of 15.</p>
<p>Delcan needs to reach the goblin which is some 30 feet away, doesn&#8217;t need to bother with area and gives it an electrical elemental effect. That reduces his score by -3 but metal armour isn&#8217;t going to protect against it. Now he only needs to beat 11.</p>
<p>Delcan now has a score of +5 to roll against 11, pretty good odds but if he wants to deal the goblin a deadly blow it&#8217;ll take more, so he pumps five mana into the attack giving him a total of +10.</p>
<p>Delcan rolls 15, adds 10 for 25 and does the goblin a total of 14 damage. A hefty wound.</p>
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