The realm of Morgan’s Curse is the heart of Queensland, the homeland of the vast resources of men and material which sustain the Morganite war effort. It is an enormous realm consisting of a wide variety of landscapes, the majority of which are unsuitable for habitation or hostile to the establishment of human settlements. Harsh deserts and baking salt flats are commonplace, as are bleak interior plains of cracked badlands in which little moisture forms and rains are too infrequent to allow any form of agriculture. And yet the very size of the realm ensures that there are also a few highly fertile regions, and it was in these, usually at the coast or at the mouth of great rivers, that the mighty cities of the realm were founded. Through the course of its settled history, the population of the realm has massively increased, and this is the effect of a deliberate policy. When Queen Isabella arrived with her defeated band of followers, she feared pursuit and capture more than she feared the harsh conditions of the realm itself. For this reason she encouraged the growth of a new morality, one very distinct from the morals of Pendragon. Sexual freedom was promoted even whilst political freedom was curtailed, and both male and female followers were encouraged to believe that it was their duty to procreate and thus build a newer, stronger and larger body of followers for their Queen. Only through this means was it thought possible to defend the Queen and return in triumph to Pendragon.
Camelot Cosmos is a science-fantasy game of Arthurian adventure in a post-apocalyptic, interplanetary future. This supplement is system neutral but Camelot Cosmos itself uses a tightened and more traditional approach to the otherwise Indie-tastic FATE system.
Camelot Cosmos is a bit of a strange duck as a game, admittedly. It’s FATE, but it’s set up and designed more along the lines of a traditional RPG. It’s a science fiction game that plays as a fantasy game and a post-apocalypse that’s rather rural and medieval rather than everyone jetting around in dune buggies and fetish-ware.
Still, I think its worth your time and I think Daniel did a great job kitbashing FATE into something a more traditional RPer would recognise.
We’re contemplating a second edition – possibly under a different rules-set since people didn’t quite ‘grok’ what we were doing with FATE but that won’t be any time soon.
Meanwhile you can get the whole thing for a song as a BUNDLE.
I am in the UK and have ‘stuff’ to be getting on with, which means I don’t have much opportunity to run games online over G+ and their ilk.
I’ve run two or three playtests of Machinations of the Space Princess but I simply can’t run games in the US time zone where it would be most useful and there’d be the most opportunity to get games up and running.
I need two or three Games Masters willing to ‘stress test’ the Machinations of the Space Princess systems under ‘combat conditions’ (that is, with players). I need to know what rules need clarification or aren’t obvious enough. I need to know where more examples are needed. I need to know what GM advice, random tables and help would be most useful. I need to know what kind of weapons, ships and so forth players actually try to make when they have the opportunity and whether weapons need more balance than just the cost.
Volunteers can apply via the usual methods, though I’m mostly looking for people who use Google Hangouts as a gaming platform. I’ll provide support and assistance via email and social media for you to help get adventures etc together.