Machinations: Races

Here’s a rough draft of the list of race-types you’ll be able to pick from. Each type will have race traits that can modify your character. It sounds more complicated than it actually is, it’ll be the odd extra skill point, stat point or access to extra senses, capabilities and so on.

It’s a simple, flexible way of custom-building alien characters and NPCs in a quick, ‘checkbox’ manner.

These lists are all open, so if you don’t see something that you’d want to play, speak up!

Species

Amoeboid
Amphibian
Avian
Bat
Canine
Cephlapod
Cetacean
Chemosynthetic
Defensive
Elephantine
Exotic Attack
Feline
Fish-Like
Fungus
Herbivore
Humanoid
Insect
Jelly
Marsupial
Mollusc
Nocturnal
Parasitic
Plant
Predator
Primate
Reptilian
Robotic
Rodent
Scavenger
Sessile
Snake
Swarm
Thermosynthetic
Turtle
Ursinoid
Venomous
Worm

Culture

Caste
Criminal
Duplicitous
Hunter
Intellectual
Libertine
Pacifistic
Psychic
Spiritual
Technical
Warrior

Miscellaneous

Ammonia-Based
Boron-Based
Cyborg
Dead
Energy
Giant
Metal-Oxide Based
Methane-Based
Multi-Limbed
Psychic
Shapeshifting
Silicon-Based
Software
Sulphur-Based
Tiny

2 responses to “Machinations: Races

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