Darkzel Scholarship 2013 Winner

Before you do anything else, go and buy this piece of art HERE.

Postmortem artist, cartoonist and friend Zel Harris – known to you as Darkzel – was killed in 2013 robbing the comic, anthro, adult and RPG world of a very talented young artist whom I was proud to call my friend.

In his memory I insistuted the Darkzel Scholarship Scheme for young artists with an interest in Science Fiction and Fantasy.

Each year all profits from the sale of Zel’s art – and any scholarship winners or donated pieces – will be collected together and given to the best new, young artist (high school/college/university) that we can find to help them pay their way through their studies.

This year’s winner is Vera Nattler and this is her piece.

More information is available at the Postmortem Studios blog/website.

This piece depicts a pair of elves ready for battle. It measures 2160 x 2300 pixels.

Vera Nattler, the artist for this piece, can be contacted for commissions HERE.

She has galleries online HERE and HERE.

  • If you want to help the Darkzel Scholarship in 2014 there are several things you can do:
  • Buy art from the ZelArt section of our online store.
  • Donate art to be added to the section, to sell to support the scholarship this year (all profit from this section goes to the scholarship)
  • Spread the word.

2014s competition will start in November.

MotSP: Things and Stuff VII

BasicCloneMercHellix Clone Mercenary (Basic Model) 10xp
Close Defence: 12
Ranged Defence: 12
Armour: -
Hit Dice: 1+2 (6hp)
Initiative: +0
Movement: 10m
Attacks: 1/+1
Damage: 1d6
Armour: 1d3
Saves: 5 (Toughness 8, Power 6, Logic 4, Will 4
Traits: Soldier, Fighter, Painless
Skills: Juggernaut 1
GeneriTech Carbine Blaster: D6 damage, Medium Range, Ammo Save 16
GeneriTech Light Body Armour: d3 protection
200gp per soldier

Hellix manufacture human – and other clones – for use in warzones in large numbers. They have a lifespan from activation of six months, are infertile and are bonded to follow the orders of the first person they see and anyone that person designates. They come packaged in a suspension pod of simple and fragile design with a ‘pull tab to open’ activation cycle.

AmmenderAmmender Monks of the Church of the Duo 250xp
Close Defence: 12
Ranged Defence: 18
Armour: -
Hit Dice: 1 (5hp)
Initiative: +4
Movement: 10m
Attacks: 1/+5 (+8 ranged).
Damage: 1d4
Saves: 5
Skills: Combat Reflexes x4
Traits: Adaptable x3

Ammender Vestments: 1d4 Armour, Gunner +3, Life Support +3 1100gp
Kult Ammender: Pistol, d20 damage, Medium Range, Ammo Save 14, Targeter +3, Vicious x3, Extra Capacity x6, 2050gp
Heavy Deflector Shield

The Church of the Duo and its monks, the Ammenders, are deadly, renown gunighters though they maintain a policy of indirect intervention only. They supply arms to anyone and everyone who is disarmed or whose government denies them access to weapons. If attacked or caught in a battle they will fight to the end, but they believe in defence of the self rather than anything else. They will also fight to recover their armour or weapons if lost, stolen or sold and to destroy anyone who would attempt to disarm them.

Why I’m not Supporting Contessa (But you can)


Much fun has been had at the expense of some people choosing not to support Contessa, which is allegedly having problems filling its games, panels and so on this year (though the organiser has said this is not the case).

  • Online conventions face a lot of problems. People view the commitment to any kind of online gaming scenario with less seriousness than they do a physical meet up.
  • Technical issues, despite ubiquitous internet, webcam and microphone access, can throw everything off in an instant.
  • People drop in and out constantly.
  • Everything runs more slowly.

Contessa has some additional problems over and above other online cons in addition to this.

  • Games are played and recorded over hangouts and posted to Youtube.
  • The organisational and game-running parts of the event are explicitly exclusionary. Men are not permitted.

The video thing tweaks a lot of people’s sense of security and safety, inhibits RP (much as playing at cons can, but tenfold) and makes people very self conscious, especially of their appearance. I find it likely that SomethingAwful, YourDungeonIsSuck and others will succumb to the temptation of ‘video mining’ as they have forum mining, in an attempt to bully and ridicule people.

The second part here is what has put me off and has meant I won’t support the con. When the event was conceived this was my objection and it remains my objection. I would not tolerate or support an event where women, people of colour, LGBT or others were specifically excluded and so just as I cannot tolerate prejudice against those groups – in any form – nor can I tolerate prejudice against men.

You’re free to disagree, but my conscience and principles will not allow me to do so. I will not try to stop you attending, I will not try to ban or silence the event. I think Stacey (the organiser) is a great person and not your typical Social Justice Warrior type and I don’t think she did this with any malice. It’s just not something I will support. There’s no reason men’s expertise and opinions should be absent from a con about women in gaming any more than women’s voices should be absent in any other con. There’s no reason men can’t offer their perspectives on women’s contributions and no reason men can’t run games by women or for women.

If you want to attend, go right ahead, I won’t be.

That’s it! Quite why it’s such a horrible position to hold or so hard to grasp, I don’t know.

MotSP: Things & Stuff VI


Colonial Logistics Constructobot 50xp
Close Defence: 14
Ranged Defence: 10
Armour: D6
Hit Dice: 3 (14hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d8
Saves: 5, Power 6
Skills: Structure 2,
Traits: Shell x2, Adaptable, Powerful
45gp on the open market.

Cheap and cheerful, lightweight robots that are not intended to last but are capable of doing the initial grunt-work in setting up a colony or base camp. Those that last until the end of the job are often crudely reprogrammed for security duties or used as loaders.

Crdnl_Defender_v2_FigureIrnBrute Riot Officer 25xp
Close Defence: 14/16
Ranged Defence: 12/14
Armour: 1d4/1d6
Hit Dice: 2 (9hp)
Initiative: +0
Movement: 10m
Attacks: 1/+1
Damage: 1d4 or by weapon (stun rifle)
Saves: 5
Skills: Combat Dodge 2, Tactical Command 2
Traits: Adaptable x3

Goonata Stun Rifle: Medium Calibre Carbine D6, Ammo Save 16, Volt damage, Shocking, Powerful Stun x1. 350gp
BlokTek Hand Shield: Energy Tower Shield +2 Close Defence, +2 Ranged Defence. 100gp
BlokTek Enforcer Armour: Medium Armour 1d4, 1d6 versus kinetic attacks. 200gp

New Weapon Mod: Specialist Defence – You can raise an armour’s protection against a specific kind of attack by raising the cost by x1.0. You can also make it weaker against specific kinds of attack, reducing the cost by x0.1. This increases or decreases the protection one step.

New Weapon Sub-Mod: Powerful Stun. Only usable with a shocking weapon. Penalises the Toughness save by -1 each time taken. Maximum of three times. Raise the cost by x1.0 each time.

Physical Buckler Shield: +1 Close Defence. 10gp
Physical Full Shield: +2 Close Defence. 25gp
Physical Tower Shield: +2 Close Defence, +1 Ranged Defence 50gp
Energy versions double the cost and increase the ranged defence by +1.

MotSP: Things & Stuff V


Crdnl_Blade_FigureKoronī Assassin 100 xp
Close Defence: 14
Ranged Defence: 12
Armour: 1d2
Hit Dice: 5 (23hp)
Initiative: +1
Movement: 10m
Attacks: 1/+1
Damage: 1d4 (Fist), Kasaina 1d8 igniting, Shardpistol d4 (explosive).
Saves: 5
Skills: Stealth 2, Ambush 2
Traits: Adaptable x3


New Stuff
Koronī Slinksuit: 1d2 Armour, Life support. 40gp
Koronī Shardpistol: Small Calibre Pistol d4 damage, point blank range, Ammo Save 18, Explosive x1, Armour Defeating x1, 162.5gp.
Koronī Kasaina: Martial Weapon d8 damage, Armour Defeating x1, Igniting 45gp
Koronī Stress Goggles: +1 to damage with any weapon against any target. 1000gp.

Crdnl_Commando_v2_FigureKoronī Commando 75xp
Close Defence: 12
Ranged Defence: 12
Armour: -
Hit Dice: 4 (18hp)
Initiative: +1
Movement: 10m
Attacks: 1/+2
Damage: 1d4
Saves: 5
Skills: Stealth 1, Sneak Attack 1, Survival 1, Tactical Command 1
Traits: Adaptable x3

Koronī Chemcannon: Small Calibre Heavy Weapon d8 damage, Medium Range, Ammo Save 14, Acid, Sudden Death x1 800 gp.
Koronī Dragonsuit: Medium Armour D4, Battle Computer +1 Initiative, Flight Systems, High Speed x2, Life Support, 1200gp

New Weapon Mod: Acid. On a critical hit armour hit with this weapon is reduced one step. Increase cost by x1.0.
New Weapon Mod: Sudden Death – Lower the target number for a critical by 1. You can take this up to three times. Each time costs x3.0

MotSP: Things and Stuff IV

Cannoneer_v2_FigureBlaster_v2_FigureHeavy Scrapper 25xp
Close Defence: 13
Ranged Defence: 12
Armour: 1d4/1d6-1 (depending on armour)
Hit Dice: 2+2 (11hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4 (fist), or by weapon (Pipe gun, Cobble Cannon or Scrap blade)
Saves: 5, Toughness 7
Skills: Tinker 1, Juggernaut 1, Toughness Save +2
Traits: Adaptable x3

Scrappers are typically found on post-apocalyptic worlds, prison planets or during civil disturbances. Jun

New Stuff
Light Junk Armour – Light Protection 1d4, Junk Built 50gp
Heavy Junk Armour – Heavy Protection 1d6-1, Junk Built -1 defence 150gp

Pipe Gun – Pistol, High Calibre 1d10-1, Range: Medium, Ammo Save: 0, Inaccurate -1 Junk Built, Vicious, 200 gp
Scrap Blade – Deadly 1d10-1 damage, Junk Built, Bleeding, 35gp
Cobble Cannon – Medium Calibre d12-1 damage, Range Long, Ammo Save: 10, Junk Built, Vicious, Explosive, Inaccurate -1, 2250gp

Junk Built: (Weapon modifier) Reduce damage or protection by 1 and cost by -0.25. You can only take this up to two times. Any item must have some cost.
Bleeder: (Weapon modifier) The weapon causes deep, bleeding cuts. If the target is hurt they bleed out half that rolled damage rounding down next turn. Cost x1.0